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Contract Boost v1.1.0.0 fs25-mods

GMNGjoy

122.34 KB

FS25 mods: Two harvesters with MacDon windrower in a wheat field, Contract Boost v1.1.0.0.
FS25 mods: Two harvesters with MacDon windrower in a wheat field, Contract Boost v1.1.0.0. FS25 mod Contract Boost v1.1.0.0 showing tractor collecting straw during harvest. FS25 mod Contract Boost v1.1.0.0: Tractor baling grass in a scenic, tree-lined field.
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Description:

Boost your contracts by increasing your earnings and allowing the collection of rewards!

Changelog 1.1.0.0
- User contributed translations: cz, da, es, fr, it, pl, pt, ru
- Enable collection of hay from tedding contracts.
- Enable collection of straw bales from baling contracts.
- Enable collection of wrapped silage bales from bale-wrapping contracts.
- Added cultivator to seeding missions for any mistakes.
- Added windrower to baling missions, allowing you to use a worker for baling.
- Customizable number of contracts for each type, with the option to disable unwanted contract types.
- Feature to remove already added fill items when the enableFieldworkToolFillItems setting is turned off.
- Feature to remove unwanted contracts when changing the customMaxPerType setting, applied on game load and save.
- Preference for harvesting missions over baling missions due to the new straw baling missions.
- Option to enable or disable certain types of harvesting contracts.
- ContractBoost settings are now managed in-game:
- All settings previously in the configuration file can be adjusted in the General Settings panel, updated upon saving your game.
- The new FS25_ContractBoost.xml configuration file in the savegame folder should only be edited manually when the game is not running.
- The old ContractBoost.xml configuration file in the modSettings folder is deprecated.
- Settings have been rebuilt to support MP synchronization: the server is the source of truth for settings, clients receive settings upon connection or change.

Features:
- 50% more profit from every contract
- 10 max contracts
- 5 max contracts per type by default
- Customizable amount per type of contract
- 50 total contracts available
- Borrowed contract equipment includes free fieldwork items to fill your tools
- Use swathing equipment on harvest contracts
- Collect straw from harvest contracts
- Collect grass from mowing contracts
- Collect stones from plow, cultivate, and sowing contracts
- Collect hay from tedding contracts
- Collect straw bales from baling contracts
- Collect wrapped silage bales from bale-wrapping contracts
- Cultivating allowed on seeding contracts for any mistakes
- Windrowing allowed on baling contracts, enabling worker use for baling

All settings can be modified in-game through the General Settings panel.

NOTE: Changes to settings that may affect rewards or the number of missions may not impact already generated contracts.

Changelog 1.0.0.2
- Added safety check for custom maps that don't contain every type of contract.

Comments:


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  • youngboy54321

    14 Feb 2025

    This mod gives a fantastic boost to contract profits. With different customizable features, it's easy to tailor it based on your needs. Since it really transforms gameplay, sharing details of invaluable mods like this can grab plenty of new farm fans.

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  • ChevyKid64

    14 Feb 2025

    Will contracts still update with new settings mid-game, or only upon starting a new save?

    React

  • bombcoin123

    14 Feb 2025

    With this mod, you're really planting the seeds for smoother gameplay. Just watch out; accumulating crops might be easier, but stacking fresh straw around won't bare anything in armor all! Improve vs simplicity makes for less mistakes eaten, love the boost overall!

    React

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