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Better Contracts V1.2.0.2 fs25-mods

Mmtrx

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Screenshot of Better Contracts mod settings in Farming Simulator 25, showing options for rewards, field discounts, and difficulty adjustments.
Screenshot of Better Contracts mod settings in Farming Simulator 25, showing options for rewards, field discounts, and difficulty adjustments.
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Description:

V1.2.0.2 Counts non-field jobs for discount #80 Adjustable thresholds for small/medium/large field sizes (in userDefined.xml) #45 Increases reward per hectare for earth fruit types #71 Removes surplus "progress" text from list #92 Fixes MP vehicle selection for vegetable harvest #94 Removes vehicle warning for supplyTransportMission #98 Note: If debug mode is enabled (in savegame settings), an MP server will log all loaded mission vehicle combos. On client, this can be triggered with the console command "bcPrintVehicles". V1.1.2.1 Fix #87 Updated with Russian translation. Thanks to @FirenzeIT and @Maestro-Ralf. V1.1.2 Fixes FS25_Financing #78. Fixes clicking issues in settings/controls #76. Adds time remaining for active contracts on HUD #63. Displays mission info in leased vehicle name #65. New: leased vehicle selection dialog. This feature was only MP-tested on a dedicated server with a single client. Please test it with multiple clients in an MP game. When a user opens the vehicle selection dialog via "Borrow Items" in the contracts menu, starting new contracts will be disabled for other clients until the dialog is closed. "Esc" does not change the original leased vehicles; "Return" updates the set to the selected vehicle group. Both keys initiate the contract with leased equipment. V1.1.1.4 MP fix #47: exclude deadWood, etc. MP fix #40: no progress shown in fieldwork / deposited liters. Translation updates: #58, #57, #56, #25 – Thank you! V1.1.1.3 Includes various fixes and updates, such as: - Compatibility with FS25_RefreshContracts - Fixes #38, #47: exclude deadWood, transport, rock contracts New settings: — hideMission #44 — stayNew: toggle focus on NEW contracts list when accepting a contract, or switch to ACTIVE contracts list (base game) — finishField #48 Compatibility with new LimeMission and MowBaleMission mods. V1.1.1.2 Fixes server save/load issues #22, #27, #30. Compatible with FS25_additionalGameSettings #31, #33, #35. V1.1.1.1 Fixes UI page issues #19, #24, #29. Fixes server save/load #22, #27, #30. Fixes ContractBoost compatibility #28. Updates Russian translation (by #25). V1.1.1 Fixes NPC jobs for canceled missions (#17). Adds awareness for FS25_LimeMission, FS25_ContractBoost. Keeps focus on NEW contracts list after accepting a contract (#14, @Shenanagan72). Displays only active contracts with progress > 0 on HUD. V1.1 Main new feature: UI settings page as a new tab beside GAME SETTINGS. Mod to enhance contracting functions in FS25. Questions like "Should I take these three fertilizer missions or the 2.3 ha potato harvest contract?" or "How much liquid fertilizer do I need?" are now easier to answer. This mod improves the contract system for both singleplayer and multiplayer. The maximum number and total amount of missions are automatically adjusted based on the map's fields. You can generate new missions instantly with the "New Contracts" button or clear all with "Clear Contracts". Contracts can be sorted by type, field number, total profit, or profit per minute. You can activate more than three contracts simultaneously. Adds new vehicle combos for contracts. Use the "Details" button to toggle additional info, such as cost estimates for materials or the minimum and maximum quantities for harvest and baling contracts. It calculates total profit as reward minus costs or reward plus the value of kept harvest, and estimates the total job time considering work speed and width of leasing vehicles/tools. Disclaimer: All details are ESTIMATES. Use them as a guide to prioritize contracts, not as absolute values.

Comments:


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    27 May 2025

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    27 May 2025

    This mod really enhances the contract experience! The features like job sorting and additional revenue options make managing my farming contracts so much smoother. Great work!

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  • WojackJunior

    27 May 2025

    I'm really grateful for this mod as it makes contracting more efficient and exciting! The interface changes are noteworthy and definitely improve how we track missions. It offers excellent flexibility, especially with small to large field adjustments. Keepinnovating! You’re keeping the game fresh and diverse.

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