tisonK
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Converted from FS22_IncomeMod Income Mod offers players a straightforward and balanced way to generate passive income. Earn money automatically on an hourly or daily basis, depending on your selected difficulty or a custom amount. Ideal for players seeking a steady cash flow without solely relying on missions or selling goods. **Features:** - Easy / Normal / Hard difficulty presets - Custom income amount option - In-game notifications - Fully configurable via console commands or in the pause menu - Settings are saved automatically - Compatible with both singleplayer and multiplayer modes **Please note:** You need to enable developer mode to access the console. This can be done in your FS game folder by editing the "game.xml" file. Change <development><controls> to "true". Enjoy your farming experience with my Income Mod! <3 **V2.1.0.0** [Hotfix v2.0.0.5 fixes multiplier option skipping states in UI] In UIHelper.createMultiOption, the cloned FS25 MultiTextOption widget could retain the template’s numTexts instead of adopting the count from setTexts. To ensure correct cycle count, explicitly assign opt.numTexts = #options after setTexts. Also, move opt:setState() to after layout:addElement() so any internal layout re-initialization that might wipe element states is completed before setting the initial selection. **Fix v2.0.0.5** Corrected raiseCallback argument: it should be element, not state index. GuiElement:raiseCallback calls onClickCallback(self.target, element), where element is the MultiTextOptionElement table. Previously, it was treated as an integer state, causing incomeMultiplier to be set to a table and crashing setXMLInt with "Expected: Int, Actual: Table" on every click. **v2.1.0.0** Added four helpLines categories to modDesc.xml: - Income Mod Overview (2 pages: intro, how payments work) - Income Mod Settings (3 pages: basic, advanced, display/reset) - Income Mod Tips & Tricks (2 pages: HUD/report, income tips) - About Income Mod (1 page: about + console commands) All 50 localization keys translated into 10 languages (en/de/fr/pl/es/it/cz/br/uk/ru).
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Wendy71
03 Mar 2026
Why'd the farmer fail math class? Too much income per harvest! Great mod here; makes earning money stress-free!
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CodyOlson
02 Mar 2026
I'm really excited to try out this Income Mod. It's great to have more options for generating passive income as a farm player. Curious to see how configurable it can get! Looking forward to testing it in my game. Thank you for sharing!
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Juha70s
02 Mar 2026
This mod is a great addition for stable cash flow. It really enhances the farming experience!
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