scfmod
19.45 MB
Tired of using the landscaping tool to carve out your land? Not satisfied with using fill types on the ground to supply your mining team? No worries, with TerraFarm you can shape your own land using the equipment of your choice.V1.2
Updated EN translation entries (8c82f15)
Added new translation entries (54aba78)
GUI update, terraform and discharge settings separated into own tabs. (6774b70)
Deformation update. Discharge now uses only a single node. Some adjustments to deformation parameters. (538e82a)Some machine settings will be reset to default when updating to 1.2.0.0. The changes to discharge should now result in a smoother/less jagged deformations, especially when using larger discharge deformation radius.V1.1.3
Added nil checks for using ResourceManager:getTerrainLayerById() (6423b7c)
Fixed updateDischargeTextureDisplay using wrong elements (f5f2839)Vehicle loading now gracefully continues loading if referenceNode is not found (69edaf2)
Vehicles with vehicleConfigurations should now be able to load completely if a vehicleConfiguration is missing a requirement for Machine specialization.V1.1.2
Update translation for DE (5751938) agp8xV1.1.1
Added custom input binding for Surveyor toggle fold action (3630dfa)
Surveyor calibration should now use start offset value correctly (f9db5d0)
Fixed issue with buttons in the SurveyorScreen being disabled on open (ef1f4bb)
Update HUD when discharge texture is changed (1dad265)
Grading on angle now uses slope deformation parameters (95241c3)With the deformation update, grading on angle should now result in smooth terrain and be easier to work on with machines.V1.0.2
Added camera transition for SurveyorScreen and adjusted input sensitivity (3c59255)V1.0.1
Fixed auto deactivation option not working correctly on certain vehicles with Automatic Engine Start turned on (6eb9157)
V1.0
Updated BR translation from Myiamoto86 (e8a4917)
Added option for overriding driving direction condition for terraforming (09a73f6)
Added option to toggle automatic deactivation when leaving vehicle (6072a10)V0.9.0.6
Czech translation by SniperKittenCZ (7d8c7fd)
Added IC function for selecting discharge texture (992fa8b)V0.9.0.5
Fixed missing input action (0774918)
Fixed input action conditions (256fc74)V0.9.0.3
Updated german translation (dbd4e17)
Added placeholder text for new translation entries (4f0d46d)
Added support for FS25_interactiveControl (b212a31)V0.9.0.2
Added debug console command for dischargePaintModifier testing (9faba88)
German translation by Janni1101 (7069251)
Added missing text element profile in dialogs (1cdcc8c)
Added some more translation text entries (a42b95b)
Added configuration for Leitwolf Agripower (6ab8ede)
Download machine addons
For supporting 3rd party machine configurations
Official machines addon mod
Download the latest FS25_0_TerraFarmMachines.zip and copy/move it into your FS25 mods folder.
Multiplayer
Multiplayer is fully supported. To use machines, players need either landscaping permission, be farm managers, or have admin rights. Farm managers can enable or disable machines owned by the farm, and admins can control global settings.
Materials
All materials available on the map, including mods adding filltypes, are accessible to players. There is also a material settings dialog where you can control which materials players can select (SP and MP).
Supported equipment
TerraFarm supports base game equipment and upcoming DLC equipment when applicable. It also allows modders to integrate vehicle specialization directly into their mods and addon mods with configurations.
Base game
– Albutt front loader bucket
– Holaras MES 400 leveler
– Magsi telehandler bucket
– Magsi wheel loader bucket
– mcCormack overtipping bucket
– Paladin high dump bucket
– Volvo L120H general purpose bucket
– Volvo L120H high tip bucket
– Volvo L120H rock bucket
– Volvo L180H general purpose bucket
– Volvo L180H high tip bucket
– Volvo L180H rock bucket
Surveyor
A feature in TerraFarm is the option to use surveyor equipment to calibrate your machine(s). This allows leveling at a specific height or grade at a certain angle following the calibrated line.
FAQ
Console support (XBOX/PS)?
No, script mods are not available on consoles.
Does this mod add any filltypes?
No.
Known issues
On the client side in multiplayer, tire tracks don’t disappear when terraforming. This is because the game does not sync tire tracks in multiplayer. I may fix this in a future update, but for now, it’s a low-priority visual bug. Terrain deformations are still a work in progress, so more adjustments will follow.
Comments:
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Jayden
15 Feb 2026
Creating your own landscape? Can’t go wrong! Overall, really cool addition.
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Carmen103
15 Feb 2026
Great mod! It's really intuitive, makes land shaping super easy. Keep up the good work!
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TK_Phub_White
14 Feb 2026
Great mod! Works well and adds a fresh vibe to landscaping gameplay. Keep up the fantastic work!
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EddyLovesLife13
14 Feb 2026
Great concept with the ability to easily shape the land! It’d be wonderful to see enhanced stability in multiplayer, especially with visual glitches during deformation. Keep up the improvements!
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