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Small Greenhouses V1.0 fs25-mods

Alex Vium, GIANTS Software

13.22 MB

Small Greenhouses V1.0
Small Greenhouses V1.0 Small Greenhouses V1.0 Small Greenhouses V1.0 Small Greenhouses V1.0 Small Greenhouses V1.0 Small Greenhouses V1.0
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Description:

LIST OF CHANGES: 01. In all glass greenhouses, the size of the boxes has been reduced. 02. In all greenhouses, the number of plants/mushrooms and their placement have been changed. 03. Production of mushrooms/rice seedlings has been added to glass/film greenhouses. 04. All plants/mushrooms are divided into separate groups and greenhouses. 05. Random rotation is disabled for all plants/mushrooms. 06. Reduced the size of all plants and mushroom pots by 25%. 07. Reduced the size of all door triggers by 25% and 75%. Now, to open the doors you need to come close to them. 08. Sound settings have been added to all doors and the sound has been adjusted accordingly. 09. Adjusted the speed of the door opening animation. Now all doors open at the same speed, slower and smoother. 10. Added 6 incoming materials for production. 11. Added setting the object placement position to 45 degrees in increments of 0.5. 12. In greenhouses for plants/mushrooms, asphalt was replaced with gravel. In greenhouses with rice seedlings, dirt has been replaced with grass. 13. All greenhouses have been correctly renamed. 14. The placement of triggers has been changed in all greenhouses. 15. The appearance of pallets with products has been changed – now there are 5 of them. 16. Standard pallets of 1000 liters are left. 17. Storage capacity for glass greenhouses = 500,000 liters. Storage capacity for film greenhouses = 1,000,000 liters. V1.0.0.0 Fixed some settings. The mod version is the same. Download the archive. Also added 5 screenshots. The rest of the screenshots are in my TG – link in the comments.

Comments:


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  • William_Smith06

    22 Feb 2026

    This mod does enhance the realism in terms of greenhouse production, especially with the adjusted sizes. However, you might consider refining the accessibility aspects as well as recognizing infield territory pain points. Op door interaction feels more natural now, which makes things smoother. Overall though, it's a solid addition which one looks forward to using on different farming runs.

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