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Neu Minibrunn Map v1.0.1.0 fs22-mods

TopAce888

341.32 MB

Added to wishlist for FS25

Neu Minibrunn Map v1.0.1.0
Neu Minibrunn Map v1.0.1.0 Neu Minibrunn Map v1.0.1.0 Neu Minibrunn Map v1.0.1.0 Neu Minibrunn Map v1.0.1.0 Neu Minibrunn Map v1.0.1.0 Neu Minibrunn Map v1.0.1.0
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Description:

Welcome to Neu - Minibrunn!

Changelog:
1.0.1.0
- A new savegame is NOT mandatory
- Performance improvements
- Point of sale for field grass added (at the farmer's market)
- Fixed missing name for the container selling station
- Fixed missing name and description for the lime silo
- Water extraction at the pond now works (swimming too)
- Greenhouse at the farm now spawns pallets
- Grass fields now appear green instead of white in the overview map
- Fixed tyre tracks when spreading manure
- Deer now only spawn on the field
- Some minor graphical Changes
- Added production of long planks at the sawmill (for Platinum DLC)
- Created new mod icon
- Corrected and adjusted mod description in the modDesc

The small village is waiting for a new farmer, it's waiting for you. Will you manage to grow up farming in a small area?

This map offers:
- 1 km² large area
- 26 fields (4 of which are meadows), 6 purchasable forest areas and 3 building plots
- One pre-placed farm in the village with cow and chicken shed
- Cow shed with built-in slurry tank and support for the mod "Grazing Animals" (PC only)
- All decoration on the farm can be sold via the building mode
- One biogas plant that can be completely sold
- Many ground textures and plants in construction mode (incl. fields)
- A total of 19 production and sales stations
- Wood containers from the Platinum Expansion can be sold at the sawmill
- Support for iron ore (can be bought at the Farmer's Market) and long planks for the productions from the Platinum DLC
- Two traders for consumer goods
- Two filling stations for diesel, methane and electricity
- A pond for water extraction
- Manure barrels can load water at the water trigger (not at the pond)
- Field grass as a new crop, as well as district heating and soy drink as new products
- Support for Precision Farming with a custom soil map
- Fully developed AI road network (tested for Autodrive)
- 16 hidden collectibles


New Savegame? Yes or No? Have a look at the changelog.

Notes:
- Walls, gates, fences, hedges or curbstones already placed at the start can only be sold by the player with ID 1
- The large bushes on the building site in the northeast and southwest can be removed with a mulch tiller.
- You can remove the curbstones on the terrain at various locations in the construction menu by clicking on the "Demolish" button.
- After purchasing the biogas plant, the game must be saved and loaded once so that the compacted chaff can be covered.
- Support for the map is available in the official Giants forum under the following link:
https://forum.giants-software.com/viewtopic.php?f=958&t=196527

A huge thank you goes to the great community from the Giants forum who supported me during the construction of the map.

The following fixes require new savegame:
- Fixed tipColli at field 14
- Selling pond area is now possible

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