Welcome to Neu - Minibrunn!
Changelog:
1.0.1.0
- A new savegame is NOT mandatory
- Performance improvements
- Point of sale for field grass added (at the farmer's market)
- Fixed missing name for the container selling station
- Fixed missing name and description for the lime silo
- Water extraction at the pond now works (swimming too)
- Greenhouse at the farm now spawns pallets
- Grass fields now appear green instead of white in the overview map
- Fixed tyre tracks when spreading manure
- Deer now only spawn on the field
- Some minor graphical Changes
- Added production of long planks at the sawmill (for Platinum DLC)
- Created new mod icon
- Corrected and adjusted mod description in the modDesc
The small village is waiting for a new farmer, it's waiting for you. Will you manage to grow up farming in a small area?
This map offers:
- 1 km² large area
- 26 fields (4 of which are meadows), 6 purchasable forest areas and 3 building plots
- One pre-placed farm in the village with cow and chicken shed
- Cow shed with built-in slurry tank and support for the mod "Grazing Animals" (PC only)
- All decoration on the farm can be sold via the building mode
- One biogas plant that can be completely sold
- Many ground textures and plants in construction mode (incl. fields)
- A total of 19 production and sales stations
- Wood containers from the Platinum Expansion can be sold at the sawmill
- Support for iron ore (can be bought at the Farmer's Market) and long planks for the productions from the Platinum DLC
- Two traders for consumer goods
- Two filling stations for diesel, methane and electricity
- A pond for water extraction
- Manure barrels can load water at the water trigger (not at the pond)
- Field grass as a new crop, as well as district heating and soy drink as new products
- Support for Precision Farming with a custom soil map
- Fully developed AI road network (tested for Autodrive)
- 16 hidden collectibles
New Savegame? Yes or No? Have a look at the changelog.
Notes:
- Walls, gates, fences, hedges or curbstones already placed at the start can only be sold by the player with ID 1
- The large bushes on the building site in the northeast and southwest can be removed with a mulch tiller.
- You can remove the curbstones on the terrain at various locations in the construction menu by clicking on the "Demolish" button.
- After purchasing the biogas plant, the game must be saved and loaded once so that the compacted chaff can be covered.
- Support for the map is available in the official Giants forum under the following link:
https://forum.giants-software.com/viewtopic.php?f=958&t=196527
A huge thank you goes to the great community from the Giants forum who supported me during the construction of the map.
The following fixes require new savegame:
- Fixed tipColli at field 14
- Selling pond area is now possible