
Terres Perdues v1.0.0.0

Mod-Network is recieving some updates. Thank you for your patiences ;)
Maxim von Graf
460.05 MB
Hello, I'm offering you my second map, Nietwerder, for download. Version 1.0.2 What was done: - Adjusted moddesc version - Modified triggers at stables and production sites - Increased fill volume of multi-production - Reduced diesel consumption at high silos - Decreased farm silo storage radius to prevent mixing with the cowshed - Increased farm silo fill volume Nietwerder is located in the beautiful Oberpriegnitz region and is a neighboring town of Neuruppin, Gildenhall, and Alt Ruppin. The Lindenzentrum is also partially built on. The elevation model and streets are based on real-world data. The fields are not based on the real model to keep the map diverse; otherwise, there would only be ten fields. The map features 51 fields, a farm divided into four sections, and six additional purchasable pastures. The Wuthenow BGA is included but not in its exact real-world position to maintain map integrity. There is no sawmill, and forests cannot be bought or felled, as the area focuses mainly on cattle breeding and electricity production. The farm is divided into four parts: - The first part includes the farmhouse, three vehicle sheds, a bale storage, a vegetable garden, a tower silo for drying and ensiling grass (requires diesel), free-range chickens, and a farm dog. - The second part offers another vehicle shed, a cowshed, and the silo for storing your harvest. - The third part features a vehicle shed, a workshop, a farm petrol station, two additional bale and pallet storage areas, a small silo, and a multi-production area where you can produce diesel, seeds, fertilizer, lime, liquid fertilizer, herbicides, compost, mineral feed, TMR, and pig feed. - The fourth part includes four more cowsheds. Throughout the map, you'll find additional cowsheds, sheep/goat pastures, chicken coops, a pigsty, and a horse stable. Most sales outlets and production facilities are equipped with gates displaying their opening hours—please pay attention to signs to avoid locked doors. The train on the map is currently used as decoration due to technical issues with the driving ranch; until resolved, it will run as a decorative element. The train silo functions as both a sales and purchasing station. All productions except the high silo and multi-production require electricity. For users of ad courses, these are stored in the map and loaded at first start. When prompted whether ad should calculate courses, select NO to use the preset courses. Special thanks to TuneWar for permission to include his Hofpack Werner. Publishing the map under different links or editing and re-uploading it under another name is not permitted. Please respect the effort involved in creating this map. Report any bugs in the comments or on our Discord in the Nietwerder Bugs and Reports section: https://discord.gg/Mpqf8rvK
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WendySmith
16 Apr 2025
I recently used the Nietwerder map for a play session where I focused on cattle breeding and electricity production. The farm layout made it really easy to manage everything with construction scattered logically across the area. The expanded fill volumes in the multi-production area helped optimize my workflow greatly, and having the vehicles near tasks at hand cut back some extra running around. However, I still found dragging goods between decent distances a bit tedious—I think enhancing paths or road aig may improve that gameplay. Overall, this map offers an engaging farming experience but there's still room for little refinements!
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Carson Gray
16 Apr 2025
Great work on the map, but I think adding functioning train tracks would really enhance gameplay. It would make transport options more immersive.
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