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Random World Events V2.1.6.1 fs25-mods

tisonK

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Random World Events V2.1.6.1
Random World Events V2.1.6.1 Random World Events V2.1.6.1 Random World Events V2.1.6.1 Random World Events V2.1.6.1
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Description:

Random World Events is the complete FS25 rewrite of the original FS22 mod. It features a probabilistic event engine that triggers timed world events during gameplay, impacting your economy, vehicles, fields, and more. Each event has adjustable intensity, duration, and cooldown. A dedicated physics layer applies terrain-aware wheel grip and suspension tuning to your vehicle every frame. All settings are saved per savegame, allowing each farm to have its own configuration. — Over 43 unique events across 4 active categories — Configurable frequency (1–10), intensity (1–5), and cooldown (1–240 minutes) — Events trigger automatically based on a probability timer during gameplay — Manual triggering available via settings panel or the rweTest console command — Enable/disable toggles per category (economic, vehicle, field, special) — In-game HUD notifications and warnings when events start and end — Only one event active at a time — cooldown prevents event spam **Known Limitations** — Wildlife/animal events: toggle exists, but events are not yet implemented — Weather events: toggle exists, but events are not yet implemented — Multiplayer: supported in theory, but money and physics changes are local-only; network sync is not yet implemented — Physics values (articulationDamping and comStrength) are configurable but not yet integrated with an FS25 physics API All rights reserved. Unauthorized redistribution, modification, reuploading, or claiming this mod as your own is strictly prohibited. Enjoy a more unpredictable farming experience! **V2.1.6.1** — Several quality-of-life improvements and stability fixes, including a complete rewrite of the event HUD rendering for better reliability across maps and screen resolutions. **What’s fixed:** — Keybindings now persist correctly between sessions — HUD position is saved with the game, not just on exit — Animal events no longer fail silently when the farm ID cannot be resolved — Right-click key hint removed from HUD footer for cleaner display — Load-order crash fixed; input hooks are now correctly registered on startup — All HUD text is now fully translated, no longer showing hardcoded English **What’s new:** — HUD is now drawn directly by the mod, more stable, and compatible with all screen setups — Version number and key hints in the HUD update dynamically — Subsystem API allows other mods to hook into RWE events programmatically — Cross-mod bridge for FarmTablet integration (events visible on the tablet) — Improved debug tools for diagnosing event issues — Updated mod icon **Save migration:** Not required. Existing saves load normally.

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