lokiperson
447.09 KB
This mod dynamically adjusts how much wind affects all types of foliage, including crops, grass, trees, and bushes. You can set a multiplier in Game Settings to suit your preferences. At 1x, there’s no change; you can increase it to 1.5x, 2x, 2.5x, or 3x. Keep in mind, on sunny days with low windspeed, you might not notice much difference even at higher multipliers, as this mod doesn’t alter individual weather settings. If a weather condition has low windspeed, multiplying it will have a subtle effect, but on cloudy or rainy days with higher windspeed, the difference will be more noticeable. Tornadoes? Crops and trees really start to sway at higher multipliers. I prefer 2x for a good balance. On nice days, foliage appears more lively; on bad weather days, it moves more and is more noticeable. This is a companion mod to Cloud Time Dilation, which decouples cloud and shadow movement from timescale, but it’s not required for this mod to work. Other mods that change crop or foliage movement may not be compatible, but this one is 100% compatible and offers more granular control over foliage movement. You can adjust the multiplier in Game Settings (default is 1x). This mod won’t work with other mods that modify wind or foliage movement, like Crop Waving Boost, but I haven’t fully tested it with Dynamic Wind. It might work with some weather mods that don’t alter windspeed or windupdater. The mod is free to use; please request permission if you plan to package it with other content. While it’s essentially final, I haven’t tested it with every mod out there. If you don’t see a difference between 1x and 3x, please comment below with your active script mods. AI disclosure: I used Claude to help determine the best way to adjust foliage wind dynamics independently from Cloud Time Dilation. I’m not a coder.
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