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CarboLime Prefab (Prefab) V1.0.0.2 fs25-mods

[BG] Lahmi

20.08 MB

CarboLime Prefab (Prefab) V1.0.0.2
CarboLime Prefab (Prefab) V1.0.0.2 CarboLime Prefab (Prefab) V1.0.0.2 CarboLime Prefab (Prefab) V1.0.0.2 CarboLime Prefab (Prefab) V1.0.0.2
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Description:

This prefab enhances your Farming Simulator 25 mod map with a comprehensive lime fertilization system featuring two variants: classic lime and CarboLime from sugar production. CarboLime is a genuine agricultural by-product of sugar beet processing. It acts faster than standard lime, contains valuable nutrients like phosphate and magnesium, and is much more affordable—since it is produced as waste. WHAT IS INCLUDED? Vehicles & Objects:
– Bredal K105 lime spreader with native support for lime AND CarboLime (12m / 18m spread width)
– CarboLime BigBag (2000 L) – available for purchase in the shop
– CarboLime Pallet (2000 L) – available for purchase in the shop
– Multi-purchase option for up to 8 units at once Map & Technical:
– Custom ground texture after spreading (visible difference from standard lime)
– Custom spreading particle effect (beige/earthy instead of white)
– Custom FillPlane texture in the spreader tank
– CarboLime correctly removes the lime requirement
– Standard lime properly overwrites CarboLime fields REALISTIC VALUES:
– CarboLime: approximately €270 / 2000 L (40% cheaper than lime—by-product)
– Spreading amount: 1.5 times higher than standard lime
– Bulk density: 1.2 kg/L FOR MAP BUILDERS:
Complete step-by-step guide included (PDF). All XML entries, paths, and configurations are documented. Additional lime spreaders can be easily enabled via carboLimeVehicles.xml—without editing the Lua file. IMPORTANT NOTICE:
carboLime.lua can be freely published and distributed in its original, unmodified form. However, any modified or derivative versions may only be published with the explicit written consent of the author. V1.0.0.2
Fixed folder name error in multiPurchaseBigBag_carboLime.xml (“carboLime” casing corrected)
Revised carboLime.lua—the configuration path is now detected automatically, regardless of whether the parent folder is named map, maps, or scripts.

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