Huxinator
220.04 KB
This mod spawns agricultural vehicles on foreign fields that perform field work, creating a more immersive experience on the map. Currently, neighbors can carry out tasks such as harvesting, fertilizing, sowing, mowing, tedding, cultivating, plowing, spraying, weeding, and hoeing. Harvesters do not require support vehicles for unloading; the harvested crop simply disappears inside the machine. Seeds, fertilizer, and similar consumables are free and are automatically refilled. In the game settings, you can set the maximum number of neighbors allowed to work on fields simultaneously. The default is 0 (off). The more neighbors are active, the higher the performance demand on your computer. You can also decide whether neighbors are allowed to take existing contracts that you could accept, creating competition, or if they should generate their own contracts. For the latter option, there is an additional setting to adjust fields for contract generation. If all fields have been worked on during the day (e.g., fertilized or sown), no new contracts will be generated. In this case, field states are adjusted to allow new contracts again. MP: In multiplayer, the second farm that accepts and completes these contracts is visible. It is recommended to leave that farm untouched.
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