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Seasonal Egg Production V1.0 fs25-mods

Just Joe

162.51 KB

Seasonal Egg Production V1.0
Seasonal Egg Production V1.0
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Description:

Chicken egg production varies throughout the year. It is lowest during the short winter days, increases in spring, peaks in summer, and declines in autumn. The system automatically adjusts production based on flock size and works with both the base-game chicken coops and compatible modded chicken husbandries that utilize the standard Farming Simulator 25 husbandry output system. DEFAULT MONTHLY PRODUCTION January: 10% February: 20% March: 40% April: 65% May: 85% June: 100% July: 100% August: 90% September: 70% October: 45% November: 25% December: 10% CONFIGURATION Open the seasonalEggProduction.xml file inside the ZIP archive and adjust the multiplier for each month. Examples: 1.00 = 100% production 0.50 = 50% production 0.10 = 10% production Set debug="true" only when troubleshooting. Debug mode logs production adjustments to log.txt. INSTALLATION Place the FS25_SeasonalEggProduction.zip file into your Farming Simulator 25 mods folder and activate it when loading a savegame. COMPATIBILITY – Farming Simulator 25 – Base-game chicken husbandries – Standard modded chicken husbandries using the normal egg-output system – Multiple chicken coops with different flock sizes – Multiplayer supported; production changes are processed by the server TESTED RESULTS PER HOUR Base-game coop with 360 chickens: January 8 | April 49 | July 75 Modded coop with 240 chickens: January 5 | April 34 | July 52 These values reflect the default multipliers and standard game rounding. Compatibility Notice Currently, Seasonal Egg Production is not compatible with Ritter Realistic Livestock. Ritter Realistic Livestock manages animal husbandries (coops, barns, pens, etc.) with its own system and calculates production based on animal quality rather than quantity, which differs from the Farming Simulator base game. As a result, Seasonal Egg Production cannot correctly modify egg output when Ritter Realistic Livestock is active. We are exploring potential solutions, such as applying a separate production multiplier specifically for users running Ritter Realistic Livestock. Until a reliable fix is available, these two mods should be considered incompatible.

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