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Terrain Height Adjuster v1.0.0.4 fs25-mods

Erata

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Terrain Height Adjuster mod logo from FS25, Farming Simulator 25.
Terrain Height Adjuster mod logo from FS25, Farming Simulator 25. FS25 mods gameplay showing tractors in a field at dusk with HUD indicators. Features Terrain Height Adjuster v1.0.0.4. FS25 mod Terrain Height Adjuster with red trailer in a farm setting, showcasing gameplay interface.
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Description:

V1.0.0.4
- Slightly reworked structure, mod, and improved physics. Currently, it only affects behavior on the margins (I would love to hear your feedback on how well it works, as I might have broken something).

To ensure the mod functions correctly, you need to set the value of maxheight = "0.7" in the "mape.i3D" file located at \ Farming Simulator 25 \ Data \ Maps \ Mapeu-Sas or in your mod map file. In the "Mapeu.i3d" file, you need the following line: <DisplacementLayer name="terrainDisplacement" size="16384" tileSize="16" numChannels="6" cellSize="8" viewDistance="25" blendOutDistance="5" maxHeight="0.7" densityMapShaderNames="terrainDisplacementMap"/>

? Slides in the rain - vehicles lose traction and can drop wet grass and dirt.
? Deep ruts - heavy vehicles leave noticeable tracks, especially in soft soil after rain.
? Getting stuck in mud - driving on moist soil with narrow tires increases the chances of getting stuck.
? Dynamic parameter settings - the mod automatically responds to changes in weather and surface.

Comments:


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  • Jake59

    15 Apr 2025

    This mod definitely boosts the game's realism with our driving experience and earth textures. I appreciate the physics tweaks, especially related to wet conditions and how heavy vehicles create tracks. It's great to see deep ruts and the potential for getting stuck, adds to tactical play. Keep iterating to refine responsiveness!

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