
Refresh Contracts v1.0.0.0

Mod-Network is recieving some updates. Thank you for your patiences ;)
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1.17 MB
An overhaul to the weather system, focusing mainly on snow. Changelog: 1.1.0.0: - Added a new cell system covering the entire map, with each cell having its own unique moisture and moisture retention based on surrounding cells (cells range from 4x4 to 15x15 depending on PC specs). - Re-enabled and improved crop withering at low moisture levels. - Crops can now wither in small patches based on their cell's moisture. - Crops now have a fluctuating percentage of withering every 4 hours. - Added 2 new irrigation systems: field irrigation through the context menu (paid daily) and irrigation using sprayers. - Sprayers can now be filled with water, providing 4x as much moisture when irrigating. - Added automatic grass to hay drying based on moisture. - Bales left outside during rain will now slowly lose content based on rainfall amount. - Added 12 new ambient sounds, including new sounds for blizzards, different rain amounts, hail, birds, and crickets. - Reduced moisture requirements for sugarcane and sugarbeet. - Fixed moisture not being synced in multiplayer. - Fixed certain weather events not being synced in multiplayer. - Fixed "attempt to index nil with 'temperature'" error. Features: - Introduces 3 new "disaster" weather events: blizzards, droughts, and extremely thick fog. - New grass moisture system that dries tedded grass into hay over time. - Extends the info display in the top right, adding information on temperature, upcoming disasters, and predicted snow amount. - Adds a moisture mechanic to fields; each crop type has an ideal moisture range, and being within this range increases harvest yield. - Moisture changes constantly based on sunlight, temperature, and rainfall. - Crops with extremely low moisture will wither. - Hail will now cause damage and wear to vehicles left outside. - Wheel physics have changed significantly. - Maximum snow amount has been doubled. - Livestock will leave "footprints" in deep snow (only on high-end systems). - Blizzards: --- Rare events that cause significant snowfall in a short period, leading to snow up to 1 meter high. --- Temperature during blizzards can drop as low as -15 degrees Celsius. --- Snow is likely to remain for a much longer time. - Droughts: --- Result in extreme heat, leading to rapid moisture loss in fields. - Fog: --- Extremely thick fogs may occur, where visibility is extremely low for up to 14 hours. - Wheel Physics: --- Friction for all wheel types has been changed to be much more realistic. --- Friction will now decrease more realistically based on road and vehicle conditions, including vehicle weight, snow amount, and snow wetness. --- Braking times are now dependent on friction and the number of wheels; lower friction results in longer braking times, while more wheels lead to faster times. --- Wheels will gradually destroy snow more realistically, based on the weight they carry, snow amount, and snow wetness. --- Heavier vehicles will sink in snow much more than lighter vehicles; sunk vehicles may become completely stuck. --- Driving cars and heavy equipment in heavy snow will be almost impossible; specific vehicles, such as those with tracks, are required. - Grass Moisture System: --- After tedding mowed grass, it will dry into hay over time based on its moisture. --- Tedded grass has its own individual moisture content based on the field's moisture when it was mowed. --- Tedded grass will gain/lose moisture at different rates than fields. --- New info box when standing on tedded grass, showing its moisture, required moisture, and whether it needs to be tedded (currently disabled in multiplayer). --- Please note that this feature may cause lag on lower-end systems or on extremely large fields.
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CarterModding
17 Mar 2025
Thanks for your hard work! This weather overhaul enhances realism significantly. I appreciate the moisture mechanics, but there could be improvements on the agricultural effects' sync in multiplayer modes. It would also be great to see more detailed tools for resilience against droughts. Overall, really impressed!
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Matty Rivera
17 Mar 2025
The weather mechanics are well-developed, adding great detail. However, it would be nice to see more variety in disaster interactions – tweaking how damaging stupendous rainfalls can stop gameplay, particularly in single-player experiences. It also might make sense to add a bypass option if conditions become too severe. Overall, a solid mod!
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