Mod-Network is recieving some updates. Thank you for your patiences ;)
FedAction
1325
121.17 MB
Pack 1.2.0.1 - Cladding - Fixed texture error in fertilizer production - Modified fertilizer production lamps - Updated English translation Production Pack 1.2.0. - New fertilizer production - New lumberjack production with wooden pallet production - New production of wind turbines for storm energy - New production of small wind turbines for electricity generation - Palette collisions have been adjusted accordingly - Hallways can now be placed at a 5-degree angle - Goat milk added as an additional filling type for liquid trailers - The workshop and sawmill now benefit from full maintenance upon purchase Production Pack 1.1 - New XXL production sawmill producing boards, planks, wooden beams, OSB panels, particle boards, empty pallets, bark mulch, and wood chips - New hay drying production - Maintenance production workshop - 4 lean-to electricity production halls - 2 passage halls for electricity production - Both liquid trailers can now also transport manure and fermentation residue - The small fermenter now also accepts balls 9 Multisilos: In addition to standard grain types, many other filling types such as peas, beans, spinach, fertilizer, and more can be stored in the multisilos. Practically anything that can be loaded onto a trailer. 5 silo extensions: Increase the storage capacity of your multisilos. 5 Animal Pastures: Adjustable pastures with increased capacity for cows, chickens, pigs, sheep, and goats, with significantly enhanced feed and water capacities. 4 shopping stations: Fertilizer, lime, poison, and seeds can be purchased and stored here. Multi-purchasing: Purchase all types of grain and bulk goods. Direct wood sales: Wood can be sold quickly and easily here. 2 water withdrawals: Water can be easily collected free of charge at the field shaft and/or hydrant.
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JohnDeereFan
14 Dec 2024
The pack looks interesting overall, especially with the increased storage types. However, it could benefit from more balance between production outputs to match real-time effort harvesters face regarding output fractions. Adjusting runtimes on buildings, or spread-enabled points more accurately simulating real multisilos transmission would enrich gameplay too. Considering a log buffer in the wind turbine area stores could add laid impact hitting roof/full slaughter fabricability on heavy lumber days. Overall solid brunch, just pushing toward a broader immersion experience can heighten move decades?.fields invested indirectly a waarbij????.poll preparedness hugely sensors? welcome ???? ??????.person? respectful clergy(features ukukh ????????? return ??? ???????? ???álesilience ????????????? equipment???? unpaid membership donors???? ?? CLLocation.
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BillyBoy99
13 Dec 2024
Consider adding a small version of the fertilizer production setup. It could be helpful for players with limited space who want to incorporate the features without sacrificing efficiency in tighter operations.
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jack02
13 Dec 2024
Could you clarify how the maintenance benefits interact with placeable items?
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