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Workplace Triggers V1.0.6 fs25-mods

tisonK

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Workplace Triggers V1.0.6
Workplace Triggers V1.0.6 Workplace Triggers V1.0.6 Workplace Triggers V1.0.6 Workplace Triggers V1.0.6
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Description:

Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map — then walk in and clock in. Perfect for roleplayers who want their farmer to have a side job, or anyone looking to supplement farm income with off-farm work. **FEATURES** - Placeable trigger zones — invisible zones you drop anywhere, indoors or outdoors - Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate - Shift tracking HUD — live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen - Workplace Manager (F4) — view, edit, and delete all your triggers from one screen - Shift history log — last 50 completed shifts saved with name, duration, payout, and in-game day - Persistent saves — all triggers, names, wages, and schedules survive reloads; each savegame has its own set - Multiplayer — each player tracks their own shifts; earnings go to the shared farm account - Optional FS25_NPCFavor integration — completing shifts builds NPC relationships - Optional FS25_WorkerCosts integration — off-farm income tracked alongside AI worker wages **HOW TO USE** 1. Press F4 to open the Workplace Manager and click Add 2. Name the workplace, set a wage, choose a pay schedule, then confirm 3. Place the trigger at any location on the map 4. Walk into the zone and press E to start your shift 5. Press E again to end your shift and collect your wages **CONTROLS** - E — Start / end shift (when inside a trigger zone) - F4 — Open / close Workplace Manager (can be rebound) - Left Shift — Toggle HUD edit mode (drag and resize the panel) **SETTINGS** Found under ESC > Settings > General Settings > Workplace Triggers: - Show Shift HUD - HUD Scale - Show Notifications - Wage Multiplier (global modifier on top of per-trigger wages) - End Shift on Leave (auto-end shift when leaving the zone) - Show Earnings in HUD - Debug Mode Languages: EN / DE / FR / IT / NL / PL Multiplayer: Yes **V1.0.6.0** Several bugs found during live MP testing have been fixed, plus a quality-of-life improvement based on tester feedback. **What’s fixed:** - Other farms could start a shift but not stop it — fixed, all farms can now start and stop independently - Zone-leave countdown showed a frozen “10 seconds” warning that never moved — countdown now starts the moment you step outside the trigger - “End shift on leave” was stuck in the admin-only settings menu, making it useless for other players **What’s new:** - “End shift on leave” is now a per-trigger option, set when creating or editing a trigger — choose End Shift (shift ends when you leave the zone) or Stay Active (shift keeps running even if you walk away). No admin access needed, works for everyone **Notes:** - No save migration needed - Existing triggers default to End Shift — no behaviour change - All MP fixes only affect listen-server and dedicated server play; singleplayer is unaffected

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