Mmtrx
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V1.3.0.2 – Hotfix Mow & Bale
Fixes for #153, #154
Ru translation update #132
V1.3.0.1
getGroups(): prevents duplicate printing of vehicle groups in debug mode
Fixes penalty bug: penalties were applied even for successful missions #142
Fixes HUD progress bar clash with FS25_extendedMissionInfo #136
Adds awareness for FS25_AdditionalContracts (possibly fixes #146)
V1.3
NEW:
Double progress bars, leased vehicles displayed in active contract list
Details for chaff missions
Fruit name for sowing/harvesting in contracts list
Enable hard mode
FIXED: leasing when BC is off #129
Compatibility with supplyTransportMission #126
Sorted menu at 16 x 10 resolution #128
V1.2.0.4
Changes include:
Updated l10n_cs.xml by @Simba76 in #111
Removed fertilize level display on finished harvest missions
Compatibility patch for KommunalServices
Details for bale and bale wrap missions
farmlandManagerLoadFromXMLFile: avoids setting npc to nil when reading farmlands without npcIndex #96
Adjusted background box for farmland info
Max 2 wood transport missions allowed
Leased Vehicle Selection: Esc cancels contract #107, #113
userDefined.xml: fixed vehicles for large fertilizing #91, medium sowing #105
V1.2.0.2
Non-field jobs counted for discount #80
Adjustable thresholds for small/medium/large fields (in userDefined.xml) #45
Increased reward per hectare for earth fruit types #71
Removed surplus “progress” text from list #92
Fixed MP vehicle selection for vegetable harvest #94
Removed vehicle warning for supplyTransportMission #98
Note: If debug mode is enabled (in savegame settings), an MP server will log all loaded mission vehicle combos. On client, this can be triggered with the console command “bcPrintVehicles”.
V1.1.2.1
Fix #87
Updated with Russian translation. Thanks to @FirenzeIT and @Maestro-Ralf
V1.1.2
Fixed FS25_Financing #78
Fixed click issues on settings/controls #76
Added time remaining display for active contracts on HUD #63
Added mission info to leased vehicle names #65
New: leased vehicle selection dialog
Note: This feature was MP-tested on a dedicated server with a single client. Please test with multiple clients. When starting the vehicle selection via “Borrow Items” in the contracts menu, new contracts will be disabled for other clients until the dialog is closed. “Esc” does not change the leased vehicles; “Return” sets the selected vehicle group. Both keys start the contract with leased equipment.
V1.1.1.4
MP fix #47: exclude deadWood, etc.
MP fix #40: no progress in fieldwork / deposited liters
Translation updates: #58, #57, #56, #25 – Thank you!
V1.1.1.3
Minor fixes and updates, including:
Compatibility with FS25_RefreshContracts
Fixes #38, #47: exclude deadWood, transport, rock contracts
New settings:
— hideMission #44
— stayNew: toggle focus on NEW contracts list when accepting a contract, or switch to ACTIVE contracts list (base game)
— finishField #48
Compatibility with new LimeMission and MowBaleMission mods
V1.1.1.2
Fixed server save/load issues #22, #27, #30
Compatible with FS25_additionalGameSettings #31, #33, #35
V1.1.1.1
Fixed UI page issues #19, #24, #29
Fixed server save/load #22, #27, #30
Fixed ContractBoost compatibility #28
Updated Russian translation (by #25)
V1.1.1
Fixed NPC jobs for canceled missions (#17)
Added awareness for FS25_LimeMission, FS25_ContractBoost
Remain on NEW contracts list after accepting a contract (#14, @Shenanagan72)
Only show active contracts with progress > 0 on HUD
V1.1
Main new feature: UI settings page as a new tab beside GAME SETTINGS
Questions like “Should I take these three fertilizer missions or the 2.3 ha potato harvest contract?” or “How much liquid fertilizer do I need?” are now easier to answer. The mod enhances the contract system for both singleplayer and multiplayer.
The maximum number and total missions are automatically adjusted based on map fields.
Generate new missions with the “New Contracts” button or delete all with “Clear Contracts”.
Sort contracts by type, field number, profit, or profit per minute.
Activate more than three contracts simultaneously.
Adds new vehicle combos for contracts.
Use the “Details” button to toggle additional info, like cost estimates for fertilizer, herbicide, or seeds. For harvest and baling, it shows minimum delivery amounts and what can be kept or sold. It calculates total profit as reward minus costs or reward plus harvest value, estimating total job time based on work speed and equipment.
Disclaimer: All displayed values are ESTIMATES. Use them as guidelines for contract selection, not absolute values.
Comments:
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DakotaHarp2024
01 Dec 2025
This has been the best mod I've downloaded this week. The new contract details and double progress bars vastly improve my gameplay. Having visibility on leased vehicles is a super handy feature that saves a lot of time. Exceptional work!
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brandyson
01 Dec 2025
I love the idea behind improved contracts! What do lettuce wanna understand about cheaper leases? Overall, keep up the great work!
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