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Courseplay for FS22 v7.3.1.3 fs22-mods

courseplay-release-creator

75

3.07 MB

Added to lista de desejos para LS25

Courseplay for FS22 v7.3.1.3
Courseplay for FS22 v7.3.1.3
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Description:

Push Release 7.3.1.3
Changed description for combine unload on 1st headland to be more clear, also set the default setting to false.
fix for #2592
fix for reversing turn.
Pipe won't open for a CP combine unloader that is in idle state.
Removed Giants collision that prevented our unloader to react to our combine.
fix for #2812
fix for #2801
fuel info now is shown when AI driver is stopped because of low fuel for all setting states by @tn4799
fix for the info messages not always clearing correctly on MP
Adjusted silo end detection with shovel loading. #2783
Added columns to silo map, for selection of the optimal silo part to load.
Fixes bug for bunker silo driver, where driving to park position failed. #2783
Added leveler height offset to the ground setting.

v7.3.1.2:
Removes old distance check from shovel driver unloading into trailer, that prevented the new area to function correctly.

Push Release 7.3.1.1
increse skip row for vine generator to 4 #2787 (but the Oxbo harvester is broken...)
fix for #2788
Added manure trailer unload target support for shovel mode.
Added marker to select trailer unload space for shovel mode.

Push Release 7.3.1.0
fix for #2768
fix for #2777
fix for #2761 and other plow improvements.
Improvement for reverse driving with offset tools (e.g. plows or potato harvester)
Plows default noReverse configuration was removed, User who want them to not drive in reverse turn off "turn on field" or can also turn on "use pathfinder in turns".
Added shovel mode back in. #2254
Please check the in-game help menu for how to set up the new mode.
We can't support all kinds of shovel vehicles (like bobcats) as they were built inconsistently (like the tool arms are sometimes flipped, and so on).
If it turns out to be a lot of non-working shovel vehicles, we'll consider implementing some kind of Tool Position Saver (like our separate mod) or find some another solution, until then, we would prefer keeping the automatic control.
We were not able to test all different kinds of combinations. If you have a vehicle that does weird things, pls post a screenshot (with debug on) in our Issue: #2783.



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