Mod-Network is recieving some updates. Thank you for your patiences :)
farmerfivetom
43
24.29 MB
A package with various components that allows you to configure your own halls. Since this can be a bit complex, I recommend trying it out in a test game first.
Changelog 1.2.0.0
- New module: small gable side as wall
- New module: corner wall with roof
- New module: roof corner
- New module: high roof corner
- New module: flat roof
- New module: side wall with door
- New modules: extended sidewall modules to accommodate longer trailers.
- New modules: variable gable walls
- Added: occluder to the large gable sides for performance improvement.
- Changed: the gap above the gates has been closed
- Changed: folder structure clarified, which may lead to individual module losses. I apologize for this.
- Changed: descriptions updated and adapted.
To ensure all components fit as well as possible, I created them without terrain adjustment. To level the ground, I designed 4 different "blocks" that serve solely for leveling. These do not incur a base price or maintenance, but are meant to be removed after placement.
After leveling the terrain, it is best to build the gable walls first, then the roof, and finally the side walls to avoid gaps.
I also recommend using only grid mode and placing the buildings at a 90° angle to the map. Any other angle may cause overlaps.
It is also important to ensure that you do not target the previous module, as this will result in them being placed on top of each other.
Each module has the same basic structure:
- Price: $3,000 - $10,000, depending on the module
- Maintenance: $1/day
- Dimensions: 5m/5m
- Modules divided into 4 groups:
- Gable sides
- Variable gable sides
- Roofs
- Sidewalls
- Modular types:
- Open side
- Closed wall
- Wall with window
- Wall with gate
Additionally, there are other modules:
- Workshop
- Bale storage
- Pallet storage