Farmer Dnkey
3.05 MB
Category: Production Sites Price: $75,000/$125,000 A sawmill capable of processing both wood and woodchips to produce various goods. Pallets are generated in stacks. The sawmill accepts bulk woodchips, baled woodchips, pallets, and logs. All product recipes include options for wood and woodchips. Incoming Materials: Wood, Wood Chips Outgoing Materials: Planks, Long Planks, Woodchips, Prefab Walls, Wood Beams. Configurations: Realistic (standard game speed), Unrealistic (10 times faster). Note: If the woodchip storage is full, you cannot produce products that generate woodchips as an additional output from wood. Recipes: - Planks: Input: 416 wood or 1200 woodchips Output: 410 planks and 120 woodchips (if wood was used) Monthly cycles: 24 / 240 (unreal) - Long Planks: Input: 416 wood or 1200 woodchips Output: 275 long planks and 120 woodchips (if wood was used) Monthly cycles: 24 / 240 (unreal) - Beams: Input: 416 wood or 1150 woodchips Output: 410 beams and 150 woodchips (if wood was used) Monthly cycles: 24 / 240 (unreal) - Prefab Walls: Input: 412 wood or 1200 woodchips Output: 100 prefab walls Monthly cycles: 24 / 240 (unreal) - Woodchips: Input: 1000 wood Output: 3150 woodchips Monthly cycles: 24 / 240 (unreal) V1.0.0.1: - Added container and palletized wood to accepted fill types - Adjusted door trigger area - Adjusted light trigger area
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supbro12
05 Mar 2026
It’s a decent mod, but I'd suggest balancing the woodchip production; it feels too easy with the options resulting in an excess quickly. also, some players may benefit from extra clarification on processes for trading external goods since receiving products can induce confusion. Might also be good to confirm door functionality on upgrade. These practical solutions could set this already functional idea springs from being a regularly wanted compost buildingfaranga/BakingConse ???? ??keenConsiderScenario.
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