
Pallet Pusher v1.0.0.0

Mod-Network is recieving some updates. Thank you for your patiences ;)
quadural
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What is MoreRealistic Mod? 20250519 – Added some randomness to the rotation speed of moving parts (e.g., Smaragd 500K) 20250521 – Improved combine harvester speed limit – AI driver now uses brakes (to prevent 100% road accidents, for example when giving it a light tractor with a heavy trailer) – Adjusted canola capacity (fruitTypes.xml) 20250523 – Fixed rare, strange behavior with the "power reverser" at the change point – Added conversion for servo25 and pov5xl ploughs 20250524 – Fixed visual bug: player’s left foot keeps moving from pedal clutch to idle or stays above the pedal 20250526 – Tuning of Lemken Smaragd (rotating parts radius) – Added default "forcePointRatio" for MR Vehicles (0.5 instead of 0.3 for most base game vehicles) – Added conversion for CaseIH Farmall C – Added "mrKeepCurrentGear" parameter for "directionChange" (useful with powershuttle and same gears forward and reverse) – New mrUpdateDynamicFriction function replacing the older one (simpler, accounts for tire width/radius) 20250527 – Reworked MrEngine loading (no more lua errors or game freezes if the MoreRealistic folder name is changed) 20250530 – Minor updates to current converted tractors xml to comply with "gsVehicleAnalyze" command – Fixed changeDirection timing for Challenger MT645 (no functional power reverser for this model) – Engine sound adjusted: set power to 0.25 instead of 0.7 (base game = 1) – Fixed automatic downshift issues during heavy slipping (e.g., John Deere 3650 with narrow wheels trying to pull a seeder on a slope) – Added new xml parameter to better position check points for ploughs – Adjusted plough draft force curve based on speed – Modified DDk2400 trailer brakes – After loading a game, manual direction change button now moves forward (instead of reverse first time) – When manual gear shift is active, shifting up in reverse now works naturally (like IRL) – Added converted Claas Evion 450 + Vario 620 header – Added converted cultivators: Knoche ecoCultivator 300 and Amazone Cenius 4000 20250531 – Added converted Einböck Pneumatic StarPro 1200 – Added converted Gorenc Puler 600 – Fixed bug: with manual clutch, engine stalls after braking for 500ms, and stalls when using power reverser under load 20250601 – Adjusted for PTO tools (large changes, requires testing: engine rpm and sound with/without manual clutch) – Updated rolling resistance system (especially at standstill and in fields) – Added converted Farmax Rapide 450 (test with John Deere 3650 and Challenger MT645 for PTO engine rpm and sound differences) – Added converted Horsch Kredo power harrow – Tweaked dynamic friction module: wet/snow conditions 20250602 – Removed rpm interpolation (for better sound and more precise rpm needle) – Major updates to mrUpdateWheelsPhysics for better handling of manual + clutch mode 20250603 – Reworked WheelPhysics.mrGetRrFx (rolling resistance based on ground, wetness, tire size) – Fuel usage factor now consistent for MR and non-MR vehicles (normal = IRL, low = 0.5x, high = 2.5x) – Vehicle debug now shows accPedal and brakePedal values – Fixed bug with "self.spec_drivable.brakeToStop" preventing multiplayer clients from driving if owner didn’t enter tractor initially 20250604 – New rolling resistance calculation considering "firm" soil (harvested fields vs cultivated) for better traction – Fixed bug: less dynamicFrictionFx in reverse than forward – Fixed hydrostatic transmission braking force: combined engine braking and controlVehicle function – Smoother direction change with hydrostatic transmission 20250605 – Set moddesc version to 99 – Default motor.autoGearChangeTime to 700ms (overriding 0ms for some base game vehicles) – Clutch pedal can be depressed even in automatic mode – Reduced slipping during gear changes (improved sound and visuals) 20250606 – Adjusted maximum clutch slipping time and rpm curve – Reduced rpm drop when unloading combines not harvesting – Fixed error when loading "widthAndDiam" parameter from additionalWheel config – Disabled MR WheelsUtil.updateWheelsPhysics for vehicles controlled by AutoDrive – Now, gear shifting and clutch use are prioritized in automatic shift mode (useful for starting at high rpm) 20250607 – Limited max pressure for rolling resistance in field/soft terrain (simulating real-world conditions) – Added converted Bredal K105 lime spreader – Implemented new autoshifting mechanism to prevent getting stuck in "first" gear during heavy slipping (e.g., bad ballast, differential issues) – Recommended differential settings: avoid setting value 1 to prevent unstable behavior – FWA differential ratios: 3 for front, 2 for rear, 1.3 for center differential; torque ratio 35% front / 65% rear 20250608 – Prevented non-power reversing manual gearboxes from using powerReversing code – Softer autoshifting mechanism – Disabled auto park brake during manual+clutch operation unless braking to stop 20250609 – Removed problematic autoshifting mechanism – Added damping for driven wheels rotating too fast – Enabled auto-accelerator when PTO is active (maintains minimum engine rpm) – Increased draft force for power harrows/spaders at low PTO rpm for realism – Fixed stall issue with manual clutch: tractor stalls but continues moving – Implemented new stall timer: engine stalls within 0.3s if rpm drops too low – Auto park brake and auto-clutch during hard braking in manual+clutch mode 20250610 – Removed max acceleration limit for AI and when PTO is active – Fixed bug: AI driver not releasing brake consistently 20250611 – Added converted Hardi Mega 1200 sprayer and front tank – Added converted Pottinger Rotocare V12400 – Added converted Hardi Aeon 5200 sprayer – Fixed bug: manual clutch with controller causes high stopping power in reverse 20250612 – Repeated addition of Hardi Mega 1200, Pottinger Rotocare, Hardi Aeon 5200 – Fixed manual clutch controller bug 20250614 – New vehicle loading system to override DLC vehicles – Added converted Ford / Versatile 976 20250614.2 – Added converted Ford / Versatile 1156 – Fixed bug: in automatic shift mode, no suitable group found, defaults to group 1 (may be reverse) 20250615 – Set self.manualClutchValue to 0.5 in VehicleMotor.mrUpdateGear – Autoshift attempts to downshift to increase engine braking when speed limit is reached – Fixed issue with Precision Farming recognizing overridden default vehicles 20250622 – Updated VehicleMotor.mrUpdateGear to wait for direction/group change timing – Autoshift waits 2 seconds after manual group change – Tuned Great Plains seeder wheels – Adjusted draftForce based on speed for better realism – Improved wood crushing system: traction, forces, limits 20250623 – Further tweaks to wood crushing system 20250624 – Fixed bug with woodcrusher: no split, but leftover woodchips 20250627 – Enhanced traction force system for woodcrushers – Improved overall stability and force direction – Added limitations for overloaded wheels 20250629 – Added system to cut less than minimum length if wood remains under cutter – Fixed automatic start motor control: move toward tractor and press "E" to enter – Varying center of masses for Agromasz pov 5 xl plough – Increased spring on rear wheels of Pottinger Terria 6040 (fixing "dancing" issue) – Adjusted brake force for Case IH Farmall C – Added slope value in debug mode 20250701 – Set forcePointRatio 10cm above ground – Fine-tuned spring and damper settings – Dynamic friction now also depends on getWheelShapeContactNormal 20250707 – Added converted Pottinger Servo T6000 plough; draft force depends on working width – Adjusted draft force curve for ploughs – Fixed AI driver not moving when alone 20250718 – Added converted shallow cultivators: Treffler TGA560, Horsch Finer 6 SL, Vaderstad TopDown 600, Agromasz Grizzly X4, Kuhn Prolander 7500 – Added Vaderstad Rexius 1230 roller – Recommended FWA differential ratios: 1.3 for all, 35% front torque 20250723 – Tuning: Vaderstad Rexius 1230 – Added converted Brandt 591A roller – Added engine governor range to MR vehicles (fixes sound issues) – Changed lime bigBags to 1000L (matching fertilizer/seeds bags) 20250724 – Added varyWithVisibilityNode and varyWithVisibilityFactor for MrPowerConsumer – Added converted Agrisem Combiplow and Alpego Kforce sub-soiler 20250727 – MAJOR CHANGE: Base game physics engine no longer considers wheel masses for dynamic balancing; MR fixes this by adding wheel masses – Added converted Horsch Versa seeder – Major update: MR engine now maintains tool rotation offset regardless of tractor – Re-checked and modified all implements accordingly 20250730 – Fixed Rexius 1230 bug (“Invalid vehicle translation detected”) – Improved dynamicFrictionScale calculations for wheels – Set combine speed limit to 2 kph 20250731 – Added draftForce for combine headers to simulate stem friction – Added converted Volvo L120H wheel loader – Fixed brake pedal visual bug with controllers 20250801 – Added converted Unia Fenix 3000 and Agromasz Aquila Drive 400 seeders – Updated mrGetPressureFx A deep modification of the game to enhance driving realism and overall experience. **MoreRealistic history:** In real life, I drove my first tractor at age 7 (Ford 7000 and IH 745 only steering wheel) I am also a software engineer (not only) Discovered and played LS2009 just before FS2011 was released Started modding with FS2011 – game physics were unrealistic (e.g., flying tractors, no rolling resistance) Created MR11 to improve driving experience and fix bugs (e.g., farm bale elevator) Released MR11 once it felt right Later, FS2013 came out, took hundreds of hours to adapt MR11 Worked on MR13 to improve physics, then converted all equipment Spent thousands of hours on this FS15 was disappointing, no MR FS17 felt the same, but I managed to create MR17, spending over 3000 hours Devoted all my free time to this mod, but lacked time to enjoy the game FS19 and FS22 followed, but I had no time due to work **Why MR25?** Bought the game just before release, played briefly, then started modding Driving experience was poor – manual direction change was unplayable with base MT635 IRL, John Deere 3650’s gearbox is poorly simulated in-game Other tractors like MF 8570, Fendt Vario, etc., also felt unrealistic The game’s physics lacked realism in tire forces, earth gravity, mass, and speed I wanted a more authentic experience: realistic rolling resistance, tire forces, gravity, mass, and engine torque curves Improved transmission management, automatic shifting, and better handling of PTO tools Enhanced combine harvester physics, variable center of mass, and tire impact But I do not aim to override every piece of equipment or mods in the game – that would be impossible within my time constraints. **Fun facts:** I initially bought the game on Steam, but modding is not supported there (no lua source) Each MR project is built from scratch; I do not reuse code Removing vanilla features takes dozens of hours, while Giants does it in minutes Many equipment models are not accurate (e.g., APE50’s CVT, Aprilia 125’s horsepower, Landini REX4 version, spreader models, etc.) Most vehicles share the same engine in the base game, which diminishes realism MR25 aims to bring a much more authentic farming vehicle experience, focusing on physics and handling.
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