The Crop Rotation mod introduces incentive for growing different crops rather than planting potatoes over and over again.
Changelog 1.1.0.0:
- added support for GEO type mods
- performance improved
- fixed bug with incomplete crops.xml file
Try yourself in reality, where nitrogen and lime are not the only nutrients that plants consume during their growth.
Gain up to 20% additional yield if you done it right.
Loose even more if you fail to take good care about the soil!
Key features:
- six categories of crops: oilseed, cereal, legume, roots, nightshade and grass
- crop-specific return period to mitigate monoculture
- fallow support, up to two years (only with seasonal growth enabled)
- crop rotation info added to player HUD field information box
- detailed in-game help menu (with pictures!)