Mod-Network is recieving some updates. Thank you for your patiences ;)
IllGib
13.56 MB
Electric machines that allow two operators to pick and plant potatoes, sugar beets, carrots, parsnips, red beets, peas, green beans, and spinach. Both machines come with optional FV panels for energy independence. The harvester will issue warnings, but these are related to maps and something Giants implemented with the latest scripts. Once they are resolved, I will attempt to integrate a multifruit script for AI. The machines and AI function well together, so these warnings can be disregarded. Remember to lower the machine (V) before harvesting, or it won't pick up anything; this is a game mechanic that cannot be overridden. An optional mod will allow unloading crops into pallets.
Comments:
Login to place a comment: Login
Austina
17 Jan 2025
These electric machines fit perfectly in my eco-friendly farm.
React
LilRip1200
17 Jan 2025
This mod definitely enhances realism with its emphasis on sustainability. However, I noticed some minor interface tweaks could improve the overall experience. Otherwise, it nicely integrates with current farming mechanics. Looking forward to updates!
React
LilRip1200
17 Jan 2025
Hi, thanks! Working on it was quite an adventure, the original idea was to have an animated worker on the right seat, but i battled for two weeks with the giants editor and it's exporters that i simply gave up and placed a static actor in two poses. Then i had to fiddle with some workarounds to make the ingame ai fully work, even thou ther are warnings, but it's how the game works for now. What you mean with iterface tweaks? The mod it's pretty much done, i tried to mimic at best the origianl machine, and if there are no major bugs or issues, but i'm open to suggestions.