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Universal Autoload v0.0.0.14 fs25-mods

loki79uk

215.65 KB

FS25 mod Universal Autoload v0.0.0.14 shows stacked lumber and a trailer at a farm.
FS25 mod Universal Autoload v0.0.0.14 shows stacked lumber and a trailer at a farm. FS25 mod Universal Autoload v0.0.0.14: Farmtech trailer with large white sacks filled with calcium carbonate secured by straps.
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Description:

v0.0.0.14
Some QoL Changes
Updated most of the language PRs
Set horizontal loading default key to INSERT
Added new messages for 'trailer full' vs 'item too big'
Logic change when loading that should prevent bugs like #53
Set moddesc version back to 92 because I am bored of answering bugs about the game not loading for people who have not updated yet..
NOTE: Thanks to everyone for help with the translations, but please wait before adding any more language PRs. I will be adding A LOT more strings when I make the menu, and probably editing existing ones. It is much easier for me to update the final language file than doing a whole load of small changes that may not even be needed.

DEVELOPMENT RELEASE - Please test and leave any bug reports or feedback.

READ THIS FIRST
There seems to be a lot of confusion around how the settings are saved and loaded:

If you already have a vehicle on a savegame before adding UAL, then you need to purchase another copy of the same vehicle to create the setting, and then restart the save game you want to use. You can buy it in any savegame, just the act of buying it will create a global default for that vehicle.
At the moment the configuration file is updated/saved (in mod settings) when you BUY a vehicle or when you apply changes to a vehicle in the workshop (e.g. just change the number plate). This is a temporary workaround until I add a proper button to 'apply' the new settings.
In multiplayer games all clients can edit vehicles when they buy one, but the configuration is saved ON THE SERVER only. So the server default will be set by the last player to adjust it. Individual vehicle settings should persist for the rest of that game until the server is restarted, after that the default is applied to all. I need to design a better system with permissions and a proper GUI menu.

If you are having issues with a vehicle not loading pallets at all then there are a few things to check

If you do not see a loading zone with the debug display (shift-ctrl-F12) then the most likely thing is that the entry for that vehicle is corrupted in your mod settings file. Try deleting the file completely, or look for the vehicle you are having trouble with and delete the entry for that one.
There is an issue saving configurations when the game installation path has wide chars in the path (unicode/non-ascii) e.g. Russian or Chinese characters. When this happens, you will get the issue of loading volume not showing up at all. I don't fully understand the cause, but I will work out a solution.
It is also possible you simply don't have the trailer selected/active in game. Press 'G' to cycle the selected implement from your tractor/truck.

SUMMARY:

Single player is working as it should for BALES, PALLETS and BIG-BAGS
Multiplayer loads without crashing so far BUT I have only done basic testing. USE AT YOUR OWN RISK
Any new vehicles will get autoload after purchasing in the shop (see below)
Any valid vehicles in a savegame will load settings if available

NEW FEATURES:

All pallets, big-bags and bales supported by default
Automatic detection of trailer loading zones (in shop)
UI to adjust size of loading zone in shop before purchase
No external configuration files required!!

TO CONFIGURE LOADING ZONES:

Use middle mouse click in the shop to activate editing
Right click drag to move individual faces
ALT-right click drag to move opposing faces (use this for width)
SHIFT-right click drag to move the whole zone
CTRL with any of the above for fine control
SHIFT-CTRL middle mouse click to auto-calculate the zone from scratch (if you mess up)
Configuration can be edited in mod settings XML (if you know what you are doing)

PLANNED FEATURES:

Menu for global settings (in shop)
Set vehicle options in the shop before purchase
Bale collection mode (already works with xml edit)
Log trailers (can be configured, but do not load anything yet)
Multiplayer synchronisation of ALL settings
Show debugging display in multiplayer
Custom key bindings

KNOWN ISSUES:

Existing trailers on a savegame will not get autoload added (until restart with valid settings)
Object positions slow to update in multiplayer
Trigger detection of objects is poor in multiplayer (it helps to move them)

Comments:


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  • Jaylon98

    07 Dec 2024

    This is truly a must-have mod for the community. The optimization for pallets, bales, and big bags saves so much time in gameplay. Tweaking how the loading zones function definitely improves how loading and unloading operate,-centered and focused for vehicles. Leveraging QoL adjustments keeps things fresh and user-friendly. I’ll keep an eye out for the next updates!

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  • GumbyJoe11

    07 Dec 2024

    This autoload feature integrates seamlessly into my farm, simplifying loading and transport tasks significantly. It's especially handy for managing bales and big bags, making processes more doable after a long day at work. Hoping future updates can enable the autoload function for existing Fahrzeuge without a complete reset. Keep up the improvements!

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  • Guzman23

    06 Dec 2024

    Best mod I've downloaded this week!

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  • kyle123

    06 Dec 2024

    This mod definitely adds realism with autoload features for bales and pallets, and the QoL improvements are appreciated. The explanations for the different functionality will aid in facing in-game limitations. A smoother setup when adjustments for overlays are built into venues navigation considerations will enhance user long-term engagement precision symmetrically galaxy labor spectacles.

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  • Joe_The_Outlaw

    06 Dec 2024

    Excited to see future expansions that enhance multiplayer syncing!

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  • DustinJ_75

    05 Dec 2024

    This mod really helped me while picking up bales extensively after planting in the third map. The auto-loading of bales sped up farming tremendously, and it just kept working smoothly without any fuss. The use of detected loading zones is a fantastic hassle-free addition too, making routes effortless.

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