tisonK
80.03 MB
Realistic Soil & Fertilizer Mod for Farming Simulator 25 adds meaningful depth to farming without overwhelming complexity. Each field has its own soil health indicators—nitrogen, phosphorus, potassium, organic matter, and pH—that change based on your crops, applications, and weather conditions. Neglecting your soil will reduce yields, while proper management makes your farm more efficient.
SOIL NUTRIENTS
Each field independently tracks five key values:
- Nitrogen (N): depletes heavily from crops like corn and canola
- Phosphorus (P): depletes more slowly, crucial for root crops
- Potassium (K): lost in large quantities during high-yield harvests, especially potatoes and sugarbeets
- Organic Matter (OM): improves long-term fertility; manure, compost, and chopped straw contribute
- pH: influences nutrient absorption; lime and gypsum help adjust it
Different crops extract varying amounts of these nutrients. Fallow fields recover gradually. Legumes (soybeans, peas, beans) provide a nitrogen boost in spring. Growing the same crop repeatedly increases nutrient depletion.
FERTILIZER TYPES
Supports all major fertilizer types used in the base game and popular mods:
- Synthetic:
- Liquid Fertilizer: balanced N/P/K, quick uptake
- Solid Fertilizer: higher phosphorus, standard cost
- Digestate: biogas byproduct, rich in nitrogen and potassium
- UAN28 / UAN32: liquid nitrogen solutions
- Anhydrous Ammonia: concentrated nitrogen source
- AMS / Urea: dry and liquid nitrogen options
- Starter Fertilizer: high-phosphorus pop-up fertilizer
- MAP / DAP: phosphorus-heavy dry and liquid fertilizers
- Potash: pure potassium source
- Organic:
- Manure: slow-release, boosts organic matter
- Slurry: liquid organic, high in potassium
- Compost: excellent organic matter enhancer
- Biosolids: versatile organic option
- Chicken Manure: concentrated nutrients, organic matter builder
- Pelletized Manure: processed for easier application
pH Management
- Lime: significantly raises pH
- Liquid Lime: gentler than dry lime
- Gypsum: slightly lowers pH, improves organic matter
Crop Protection
- Insecticide: reduces pest pressure
- Fungicide: reduces disease pressure
Each fertilizer type has realistic nutrient profiles and application rates in metric or imperial units.
SPRAYER RATE CONTROL
Precisely control fertilizer application per pass:
- Rate Up / Rate Down keys for real-time adjustments
- 20 rate multipliers from 0.10x to 2.00x in 0.10 increments
- Over-application risks: exceeding 1.25x may cause pH and nitrogen burns; at 1.50x burns are guaranteed
- Auto-Rate mode adjusts application based on soil depletion levels
- Rate settings persist per vehicle
YIELD PENALTY
Low nutrient levels reduce yields. Fields require N, P, and K at or above optimal thresholds for full output. Falling below increases penalties, capped depending on crop demands.
PEST, WEED & DISEASE PRESSURE
Fields track weed, pest, and disease pressures independently. Cultivation reduces weed and pest pressure; plowing more aggressively reduces pests and diseases. Insecticide and fungicide applications directly lower respective pressures.
HUD
A real-time soil panel displays current nutrient levels:
- 6 preset positions (top right, top left, bottom right, bottom left, center right, custom)
- Draggable custom position
- 4 color themes: Green, Blue, Amber, Mono
- 3 font sizes
- 5 transparency levels
- Compact mode for smaller screens
- Toggle HUD with a keybinding
- Settings are per-player in multiplayer
A detailed Soil Report can be accessed via keybinding.
SOIL MAP OVERLAY
Color-coded map overlay accessible when the map is open, with 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, Disease Pressure. Fields are colored based on current status.
PDA SCREEN
Dedicated in-game PDA page with two tabs:
- Farm Overview: lists all fields with N/P/K/pH/OM and status, plus farm-wide averages
- Treatment Plan: highlights fields needing attention with details
SETTINGS
Access via Shift+O. In multiplayer, gameplay settings are admin-controlled; HUD settings are per-player.
- Toggle systems: fertility, nutrient cycles, fertilizer costs, seasonal effects, rain effects, plowing bonus, auto-rate control, notifications
DIFFICULTY LEVELS
- Simple: less depletion, lower costs, more forgiving
- Realistic: standard rates (default)
- Hardcore: rapid depletion, higher costs, no neglect tolerated
UNITS
Switch between metric (kg/ha) and imperial (lb/ac).
PRECISION FARMING COMPATIBILITY
If the official DLC is active, this mod enters read-only mode, observing PF soil data without conflicts.
MULTIPLAYER
Fully supported: server controls gameplay, each player manages HUD preferences, soil data syncs to all clients, new players receive full sync.
CONSOLE COMMANDS
Type 'soilfertility' in the developer console for commands:
- soilfertility: show all commands
- SoilEnable / SoilDisable: toggle mod
- SoilSetDifficulty 1/2/3: set difficulty
- SoilFieldInfo
Comments:
Login to place a comment: Login