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Hall Configurator V1.0.0.1 fs25-mods

farmerfivetom

17.65 MB

Hall Configurator V1.0.0.1
Hall Configurator V1.0.0.1 Hall Configurator V1.0.0.1 Hall Configurator V1.0.0.1 Hall Configurator V1.0.0.1 Hall Configurator V1.0.0.1
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Description:

Who among you hasn't always dreamed of building your own hall in the game? What if you could not only design it but also construct it entirely yourself—using building materials from your own farm? With this package, both are possible! Since the process can be a bit complex, I recommend trying it out in a test save first to avoid losing money on your main farm. Please activate Free Mode before placing anything, otherwise you might damage the construction site! To ensure all building parts fit as precisely as possible, they were created without terrain adaptation. To level the ground, there are four different 'Leveler' blocks that serve solely to flatten the terrain. These have no base cost or maintenance and should be removed after placement. How to proceed: After leveling, place the gable walls first, then the roof, and finally the side walls to prevent gaps. I also recommend using Grid Mode only and placing buildings at a 90° angle to the map, as other angles may cause overlaps. When placing, avoid targeting the previous module to prevent stacking. For larger projects, the Leveler modules should be placed with some overlap to better visualize height differences. These need to be hidden after a certain distance to maintain performance—this is a requirement from ModHub. It’s also necessary that Test Areas and Level Areas are included in the mod. So: activate Free Mode before placing anything! General tips and notes: Be careful when placing modules; placing them too quickly can cause problems with the in-game physics. Level the ground with the Levelers first, then sell them. Activate Free Mode when placing. You cannot tip materials inside the halls. Roofs only display visual snow, no mesh. AI should not be started inside or near the halls. AI cannot drive into them. The triggers for manual building are intentionally small—precise driving is required. Each module can be built manually, with one construction phase taking about 8 hours to complete. Every module has the same basic structure. Price: $3,000 – $10,000 depending on the module; when self-built, $30 – $100. Maintenance: $1/day. Dimensions: 5m x 5m. You can choose colors for wooden walls and gates. The models are available in the buildings tab, or in the constructibles tab if you want to build them yourself. Almost every module can be configured in 5 different heights—note that some modules are not available in all heights if it didn’t make structural sense. Modules are divided into four groups: Walls (open side, closed side, window, door, segment gate, double width for segment gates and open walls—coming soon), Roofs (gable, flat, sloping canopy, rising canopy, roof corners with inverted version, with skylight/roof window and hall lighting—coming soon, and roof edge which cannot be constructed but only placed), Gable walls (in 3 sizes, configurable with gate, window, or none), Variable gable walls (outer parts, inner parts, flat roof, flat roof with gate, gable roof, gable roof with gate—coming soon). Additional free modules include: Workshop (found in the 'tools' tab), Bale storage, and Pallet storage (both in the 'silos' tab). Version 1.0.0.1 includes fixes for warning markers, invisible collisions, enlarged unloading and workshop triggers, and the removal of 'Electrical' and 'Gates' fill types, which caused issues on mod maps; please sell affected construction sites before updating.

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