IllGib
13.06 MB
A package of several DIY hand-push tools for smaller field works, from cultivating to harvesting. It includes:
A cultivator/subsoiler and a plow, €200, with a 2-meter working width. Plus smaller versions of both for €200 and a 1.2-meter working width.
A lime/solid fertilizer/manure spreader, €300, with a 1.4-meter working width.
A liquid fertilizer/slurry/erbicide spreader, €300, with a 1.4-meter working width.
A liquids tank for water, milk, and other liquids, €300, with a 500-liter capacity.
A weeder, €200, with a 2-meter working width.
A multifruit planter, €300, with a 1.4-meter working width. Supports sowing extra crops in compatible maps; warnings for missing crops can be ignored.
A rice saplings planter, €300, with a 1.2-meter working width.
Two rollers, one for fields and one for grass care, €150 each, with a 1.2-meter working width.
A mower, tedder, mulcher (€150 each, 1.2-meter width), and a windrower (€150, 2.6-meter width).
A forage harvester, €1500, with a 1.4-meter working width.
A stone picker, €200, with a 4.1-meter working width.
Grain and four root harvesters, €1500 each, with a 1.4-meter working width.
Three main machines dedicated to sugar beet, potato, and vegetable harvesting, with full AI support, plus a fourth machine without AI but capable of handling all crops and guided driving.
A grape and olive picker, €1500 each, both capable of working two vines simultaneously.
A vine pruner, €200, capable of working two vines at once.
A cotton picker/baler, €200, with a 1.4-meter working width.
A small baler, €200, with a 1.4-meter working width.
A bulk and a bale/pallet cart, €60 each.
A forklift, €200.
All machines are inspired by real manual tools or are entirely invented to maintain believable functions. Most come with customizable colors.
As new vehicle types, most have a prompt to start even if they do nothing; a few are always active for game requirements.
All machines 'start' unfolding/lowering with the (V) key. Harvesters are better lowered with (V) because unfolding alone doesn’t fully lower them. Nearly all support AI helpers, except for the vines machines (disabled by game design) and the baler (which I couldn’t get working). All have Assisted Steering support.
For Courseplay users, all machines are compatible, including those that vanilla AI cannot use—especially the multifruit harvester. If you use CP for your helpers, consider this package instead of separate machines. If you ever wanted to start a 1-acre farm, this is the perfect package!V5.2.0.0
I’ve decided to discontinue some features: I removed the forage wagon due to technical issues—it either loads but doesn’t unload, or stops working randomly, which makes it unusable.
I plan to develop a small wrapper for small grass bales or a production point to turn unwrapped bales into silage. For now, I recommend using one of the many fermenter silos available. I also made adjustments to the grape and olive harvesters’ collision detection, reducing their size and repositioning them to prevent getting stuck in narrow spaces.
It always bothered me that plowing grape lanes leaves weeds behind and doesn’t change the ground. After deweeding and plowing, the ground appears plowed, but weeds remain. I’ve added mulching to plows and cultivators so they cultivate and deweed in one pass.
Additionally, when both deepMode is active, they fertilize vine lanes at 100%, eliminating the need for an extra fertilizing pass. This doesn’t work on regular fields, so it’s a game mechanic—using a vanilla plow yields the same result. New store images are included to better showcase this work.
Comments:
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LucaGian08
02 Jan 2026
These hand-push machines are quite cool! Great to have DIY options for the smaller fields. Would love to see even more support for different types of cultivation!
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mayra1144_official
01 Jan 2026
Using a first-time map, the grape harvester helped streamline my workflow during crunch time. It handled narrow fringes happily! However, improving unloading consistency while driving would complement those hard-to-reach hedged areas. Great mod overall!
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TryAgain
31 Dec 2025
Really cool to see an effective pack for smaller tasks! It preserves that DIY feel in gameplay.
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