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Main part for TerraLifePlus can only be used on maps created for TerraLifePlus.
Together with our partners, we have created a project that is changing many areas of FS22. It would go beyond the scope of this article, so here are a few of the most important elements:
Splitting the 12 months into 48 weeks
- This allows us to show more growth phases of the plants. The field looks different every week
- Up to 24 visible growth stages
- Game setting can be selected from 1 day per week to 7 days per week
Complete overhaul of the animals
- Four times more animal models per sex and species
- Introduction of hay milk cows
- Completely new animations for all animal models, even at different ages
New animal feeding
- A redesigned animal menu with a better overview of the options
- More feed sliders for feeding
- Feed with milk yield bonus and fattening bonus
- Age and breed-dependent feed system, extensive variation options
- Colostrum for newborns, which is only given to a limited extent by the mother
Realistic sowing machines
- DSV seed for each plant with customized prices and application rates
- Any mod seed drill built to Giants standard can be used
- Realistic NoTill with our Novag T-ForcePlus 350 and Bigfarmer145's T-ForcePlus 640
Pallets with individually removable and replaceable bags
Use of solid and liquid Carbo Lime
Selective use of herbicides in green manure and potato cultivation
Works with precision farming
Full integration of Maize+, Enhanced Animal System and Animal Grazing features so that these mods do not need to be loaded separately
The charity project was also supported by:
- Agrar Asse
- AgrarDesign Austria
- BernieSCS
- Bigfarmer145
- Cinématique Farming DK
- Creative Mesh
- DMI
- DSA Kastor & Floowy
- EireAgriModding & 4D Modding
- FarmerFiveTom
- Jogi
- Landbauer
- LeoLeo
- MA7 Quentin & Team
- Pikaso
- RealismusModding
- SMI-Matteo
- TakerLS
- TopAce888
- Univers-Simu Bruno & Latic
- Wopster
Changelog 1.1.1.0
- Recalculated seed rates of remaining fruit
- Harvest yields, straw yields, forage harvester yields and mowing yields were recalculated based on realistic data as well.
- Recalculated all prices and weights
- Reduced the likelyhood of problems when loading the maps
- Added further incompatible mods to the block list
- Fixed issues with some chicken transporters
- NoTill no longer requires rolling after sowing
- Improved some translations
- Fixed issues with spot spraying and cover crops
- Worked around an issue in PF with expected fixed weed states
- Fixed issues with direct sowing with some crops (amongst others, wrong GroundTypes were displayed)
- Milk taxi can now be filled with single milk replacer bags manually
- Further root crops can now be stored in bunker silos
- Fixed an issue with a fixed visual month which prevented animals from aging
- Fixed crop destruction on lawn
- Textures are now displayed properly after cultivating
- Info box should now be improved for pallets
- Direct sowing into root crops is no longer possible when they have grown too much
- Extended leveler fix by additional silage types
* Note: Please keep in mind that all amounts in FS are displayed in liters, therefore deviations with tons / hectare are to be expected
Changelog 1.1.0.0
Note: Many smaller changes were condensed and generalised
* New translation: Spanish
* Various corrections for existing translations
* Adapted total mixed ration recipes
* Some types of hay milk cows didn't produce hay milk
* Lohmann chickens will produce eggs again
* Colostrum display only for cows
* Corrected feeding related to milk
* Optimised Animal Grazing
* Adapted animal prices
* Corrections for field grass, greencut, herb grass, vetch rye
* Various corrections related to growth
* Optimised crop graphics
* Grasses can now be rolled after seeding
* Corrected wrong equipment for seeding contracts
* Added warning note for universal seed
* Fertilising contracts should now work with spot spraying
* Added warning messages for incompatible mods to the log
* Extended list of incompatible mods
* Adaptations of yields and prices in general
* Optimised weed display in the field overview
* Novag now rewards a bonus for Precision Farming
* Corrections for the Stade mill
* Grimme 260 can now harvest onions
* Bale choppers can now process compost
* Various improvements/corrections for vehicles/implements
* Various corrections for DSV seed pallets
* Various adaptations for pallets like unloading triggers, fill amounts and more
* Bales and silos should now ferment/rot correctly
* Some bales used up additives or couldn't be wrapped
* Various adaptations for fill types like textures, weights and more
* Added new buying points
* Extended multibuy