Mod-Network is recieving some updates. Thank you for your patiences ;)
Push ModHub Update 7.5.0.0
Enhanced sharp corner detection when round corners is set to zero. #3384
Better pocket handling with the new generator. #3536
Removed multitool option for vineyards. Fixing this is too complex and will be addressed later in FS25 #3550
Some improvements for refill feature.
Added changelog for the update.
Push Release 7.4.2.4
Fix invalid waypoint direction
Added global setting for refilling fuel, so the driver won't stop when it run out of fuel. Players can drive near it with a tank wagon and it will fill up itself.
Added vehicle setting for refilling consumables for basically all kind of consumables. The Driver will wait until the consumable is added by placing container near it or fill it up with a shovel or auger wagon. When nothing more is near the driver or nothing more is filled in withint a specific timethe driver will continue it's work.
Smoother headlands #3510
Push Release 7.4.2.3
Fix for #3463
Fix for #3477
Fix for #3478 and old reverse bug in 180° turns
Reduce waypoint gap to 7 which fixes #3481
Change direction value for center to CCW
Push Release 7.4.2.2
Plow fixes for SP and MP as well as rotation enhancements #3413
MP and SP Hud Mode selection bugs fixed #3451
Fix for #3454
Fix for #3463
Fix for #3469
Faster course generation, load and save #3457 #3461
Push Release 7.4.2.1
WARNING: While this version is backwards compatible with older savegames, it'll write the courses to the savegame in a new format. Vesions before 7.4.2.0 WILL NOT BE ABLE TO READ the games saved with this version! If you install this version, and decide to revert to an old one, YOU MUST BACK UP YOUR OLD SAVEGAME before!
Even row width setting does work now #3423
Fix for a strange waypoint transformation #3399
Narrow field is now fixed too #3387
Transition fix #3387
Another fix for Bale Unloader #3381
Fix for #3378
Fix for plows not starting the work after headland #3413
Vehicles in 180° turns near a diagonal field border are not leaving the field anymore.
Fix for Multitool #3379
New for Multitool:
A multitool now contains 2-5 single course for each lane depending on the amount of vehicles you selected.
That course is switched when switching the lane.
The old "symetric lane change" got renamed to "switching lanes" and hopefully is more clear about what it does and have to be selected in the generator before generating the course.
Multitool courses saved by older versions will not work, you'll need to regenerate them!
Known Issue:
After reconnecting to the server, the selected lane setting for multitool gets reset and won't show the correct lane, but the tool keeps working on the correct one. This will be fixed in a later version, as we don't want to wait longer with important fixes.
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