Mod-Network is recieving some updates. Thank you for your patiences ;)
loki_79
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This mod automatically adjusts the base game trailers, applying changes to any new or existing trailers on your farm. Refer to the included read-me file for instructions on how to add it to your own mod trailers or pallets. Changelogs: V0.2.0.1: Fixed an issue where sold wood was not detected as leaving the trigger; now we check for any deleted items to see if they were loaded. NOTE: Please remove any previous settings for log trailers (or bale trailers) from your mod settings file if you had configured them before v0.2.0.0. V0.2: Finally added LOGS! Log loading is now functional (without collision detection). A 'log factor' allows logs to occupy less space than if stacked normally. Added a speed check to help avoid issues. Not all log trailers may work properly; it should be added for those in WOODTRANSPORT and FORESTRYFORWARDERS categories. Remember to remove any entries from the settings file if you have configured them previously. You will also need to resize the box yourself, as log trailers are mostly air with no flat surfaces, making it difficult to find the loading space programmatically. V0.1.0.1: Added margin around triggers to prevent detection of items outside the defined volume. Fixed a bug preventing loading of other items when the largest one didn’t fit. Now restraps tension belts after partial unloading. NOTE: This should fix some 'item can’t be loaded' bugs, but there is a chance of the telefragging pallets bug returning. V0.1: Automatically identifies bale and curtain trailers. Added a message to the readme to check if third-party mod sites read anything they scrape before posting. NOTE: Your local settings will still override anything automatic, so to use the new detection of bale and curtain trailers, the easiest way is to remove your mod settings file and buy them all again. Alternatively, you can edit the settings file to remove trailers you want to reconfigure. V0.0.0.18: Fixed the 'always load the longest items first' bug; cleaned up warning messages about key binding conflicts. Key binding conflict messages should now only appear once per game. V0.0.0.17: Updated the version in moddesc. Added extra validation to prevent issues. Fixed bug #72 – Don’t stack sapling pallets. V0.0.0.16: Resolved a key binding conflict between 'UAL unload' and 'Crab Steering (All)'. UAL now overrides the other bindings if they are either 'TOGGLE_TIPSIDE' or 'CRABSTEERING_ALLWHEEL'. This is reasonable since we want to use our own tip-side command. If you change your key bindings to avoid conflicts, nothing gets overridden. Note: You may see log entries indicating key binding failures for debugging purposes. V0.0.0.15: Added other train carriages. Handled configs and configSets. Some refactoring and extra debugging to help identify loading bugs. NOTE: If you own the International CV Series truck, you may need to reconfigure it in the shop or workshop. V0.0.0.14: Implemented some quality of life changes, updated most language PRs, set horizontal loading default key to INSERT, added new messages for 'trailer full' vs 'item too big', and adjusted loading logic to prevent bugs. V0.0.0.13: Fixed loading bugs. Removed references to 'partially' unloaded for now. The real fix was to treat loading like bale collection mode, which does not rely on collision detection. V0.0.0.12: Fixed horizontal mode broken in the last release. V0.0.0.10: Mostly untested lunchtime release. Added warning for missing load areas to help identify bad configurations. Shortened strings for bug #51. Most recent configuration restored when re-entering the shop. Resetting is only saved when the vehicle is bought, leased, or changed. Added 'area full' flags for each loading area. Only display warning messages for players in the current vehicle. Displayed simple addExtraPrintText with loaded count for debugging in multiplayer. V0.0.0.9: Left some debugging prints in the last version by mistake. V0.0.0.7: Temporary fix for an issue with loading on most vehicles. Current issue is due to loading triggers not being resizable. Made a temporary change to improve loading for existing vehicles on a savegame. Newly purchased ones may still have issues. V0.0.0.6: Added checks to prevent issues. V0.0.0.4 for Farming Simulator 2025 (v1.3.x): Fixed/improved loading of round bales. Important: If it’s not working for you, try remapping Ctrl+U. It won’t be on any in-game owned items already; you’ll have to sell to get a new trailer with autoload enabled. Create a new save game to load seed pallets directly from the dealer. New Features: All pallets, big-bags, and bales supported by default. Automatic detection of trailer loading zones in the shop. UI to adjust size of loading zone in the shop before purchase. No external configuration files required! To Configure Loading Zones: Use middle mouse click in the shop to activate editing. Right click drag to move individual faces. ALT-right click drag to move opposing faces. SHIFT-right click drag to move the whole zone. CTRL with any of the above for fine control. SHIFT-CTRL middle mouse click to auto-calculate the zone from scratch. Configuration can be edited in mod settings XML. Other Features: Loads any compatible pallet/container types. Loads lumber to any supported forestry vehicles. Installed automatically on any compatible trailers. Load and Unload by selected material or container type. Can restrict loading to full pallets only. Select 'ALL' to load mixed types in sequence. Mixed pallets are loaded in size order for best packing efficiency. Can interact with trailers when a player is on foot. Special Features for 'KRONE Trailer Profi Liner': Load/Unload is only available on the side the curtain is open. Rear loading directly from forklift. The rear door and curtain can be opened and closed by a player on foot. Configured for various container types and trailers. Known Bugs: Existing trailers on a savegame will not get autoload added until restart with valid settings. Editing/customizing a vehicle in the workshop has no effect on the real vehicle. Object positions slow to update in multiplayer. Trigger detection of objects is poor in multiplayer. No saving of vehicle configurations when saving multiplayer games. How to use: Buy a new Farmtech DPW 1800, which will come with autoload features. Drive next to the pallets you want to pick up, and push 'T' to select Euro Pallets. Push shift + R to autoload, and use 'L' for straps. At the selling point, push 'L' again to unstrap, and it should auto-sell.
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RjBuilder99
14 Dec 2024
I shared this with my friends. Great work on the mod!
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Ilham
14 Dec 2024
This is a solid mod! Autoloading trailers really improves efficiency on the farm. I've noticed smoother loading of different pallets, which is great for combined tasks. Keep up the great work!
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Raptor23
14 Dec 2024
I used the mod with my log trailer while moving timber, and it made the process so much easier. One suggestion I have is to enhance the collision detection when handling round bales. It would also be great if you could improve some of the log detection physics to prevent odd behavior with player movements near dropping logs. Overall, it’s adventure like never seen before!
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Jackie0h
13 Dec 2024
It would be great to have an adjustable sensitivity feature for the loading triggers to accommodate various vehicle sizes better. This could help mitigate issues with triggering inaccuracies, especially in tight warehouse areas or smaller farms!
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TattooArtist123
12 Dec 2024
Great mod! Makes loading much smoother overall.
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