tisonK
19.73 MB
Realistic Soil & Fertilizer Mod for Farming Simulator 25 adds meaningful depth to farming without overwhelming complexity. Each field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that change based on what you grow, what you apply, and the weather. Neglect your soil and yields will suffer. Manage it well and your farm runs more efficiently.
**SOIL NUTRIENTS**
Each field independently tracks five values:
- Nitrogen (N) — depletes heavily from most crops, especially corn and canola
- Phosphorus (P) — depletes more slowly, important for root crops
- Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets
- Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes
- pH — affects nutrient absorption; lime and gypsum adjust it
Crops extract different amounts of each nutrient. Fallow fields recover slowly on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction.
**FERTILIZER TYPES**
The mod supports all major fertilizer types used in the base game and common mods:
*Synthetic:*
- Liquid Fertilizer — balanced N/P/K, quick uptake
- Solid Fertilizer — higher phosphorus, standard cost
- Digestate — biogas byproduct, strong nitrogen and potassium
- UAN28 / UAN32 — liquid nitrogen solutions
- Anhydrous Ammonia — highest-concentration nitrogen source
- AMS / Urea — dry and liquid nitrogen options
- Starter Fertilizer — high-phosphorus pop-up fertilizer
- MAP / DAP — phosphorus-heavy dry and liquid options
- Potash — pure potassium source
*Organic:*
- Manure — slow-release, builds organic matter
- Slurry — liquid organic, high in potassium
- Compost — excellent organic matter boost
- Biosolids — versatile organic option
- Chicken Manure — concentrated nutrients, builds organic matter
- Pelletized Manure — processed for easier application
*PH Management:*
- Lime — raises pH significantly
- Liquid Lime — gentler than dry lime
- Gypsum — slightly lowers pH, improves organic matter
*Crop Protection:*
- Insecticide — reduces pest pressure
- Fungicide — reduces disease pressure
Each fertilizer type has realistic nutrient profiles with appropriate application rates in metric or imperial units.
**SPRAYER RATE CONTROL**
Control exactly how much fertilizer you apply per pass:
- Rate Up / Rate Down keys allow on-the-fly adjustments in the cab
- 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments
- Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed
- Auto-Rate mode automatically adjusts application based on field depletion — more for heavy deficits, less for healthy soil
- Rate setting persists per vehicle, so you don’t lose your adjustments when you exit
**YIELD PENALTY**
Low nutrient levels reduce yield. Fields need N, P, and K at or above optimal thresholds for full output. The further below, the larger the penalty — up to a maximum depending on crop demands.
**PEST, WEED & DISEASE PRESSURE**
Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications directly reduce respective pressures.
**HUD**
A real-time soil panel shows current nutrient levels at a glance:
- 6 preset positions (top right, top left, bottom right, bottom left, center right, or custom)
- Custom position is draggable
- 4 color themes: Green, Blue, Amber, Mono
- 3 font sizes
- 5 transparency levels
- Compact mode for smaller screens
- Toggle HUD on/off with a keybinding
- Settings are per-player and do not affect others in multiplayer
A full Soil Report is available via keybinding, showing detailed data for the current field.
**SOIL MAP OVERLAY**
While the map is open, switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Fields are color-coded based on their status.
**PDA SCREEN**
A dedicated in-game PDA page with two tabs:
- Farm Overview — lists all fields with N/P/K/pH/OM and status, plus farm-wide averages
- Treatment Plan — highlights fields needing attention with detailed requirements
**SETTINGS**
Open with Shift+O. In multiplayer, settings are admin-controlled. HUD and display settings are per-player.
Toggle systems include:
- Fertility system (enable/disable mod)
- Nutrient cycles
- Fertilizer costs
- Seasonal effects
- Rain effects
- Plowing bonus
- Auto-Rate Control
- Notifications for low nutrients
**Difficulty levels:**
- Simple — less depletion, lower costs, more forgiving
- Realistic — standard rates (default)
- Hardcore — rapid depletion, higher costs, no neglect allowed
**Units:**
Switch between metric (kg/ha) and imperial (lb/ac) per player.
**PRECISION FARMING COMPATIBILITY**
If the official DLC is active, this mod enters read-only mode, observing PF soil data without conflicts.
**MULTIPLAYER**
Fully supported. Server controls gameplay settings; each player manages their HUD preferences. Soil data syncs across clients; new players receive full sync automatically.
**CONSOLE COMMANDS**
Type 'soilfertility' in the developer console for commands. Key commands include:
- soilfertility — show all commands
- SoilEnable / SoilDisable — toggle mod
- SoilSetDifficulty 1/2/3 — set difficulty
- SoilFieldInfo
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