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Follow Me v1.2.0.0 fs25-mods

Decker_MMIV

137.19 KB

Farming Simulator 25 mod: a Massey Ferguson tractor with follow me attachment working on a field.
Farming Simulator 25 mod: a Massey Ferguson tractor with follow me attachment working on a field. Farming Simulator 25 mods: Two Massey Ferguson tractors with harvesting equipment working on a green field with trees and cloudy sky. Farming Simulator 25 mod scene with multiple red tractors and equipment working on a farm near a curved road. Farming Simulator 25 mods scene with multiple tractors, including a JCB tractor, mowing grass on a field, and farming equipment. Farming Simulator 25 mod 'Follow Me v1.2.0.0' showing a tractor with a follower implement on a farm field.
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Description:

Singleplayer only! PC/Mac only! Changelog 1.2.0.0: - Corrected issue where the action 'Follower, Choose other' was mistakenly recognized as 'Initiate / Choose other' when the vehicle had no followers to control. - Fixed rendering truncation of multiline text when initiating or controlling a follower, caused by other mods using 'setTextLineBounds(...)' without resetting to default bounds. Ever wanted some vehicles to follow you around the map? With "Follow Me," you can (though not backwards driving). Instructions: - Use the action 'Initiate / Choose other' (default: RIGHT CTRL + F) to select the vehicle to follow, which will be visibly indicated on the screen. - To select another vehicle in the vicinity, press the same action again before the 3-second timeout. - To stop following, press 'Stop AI Worker' (default: H). - To temporarily pause following, use the 'Pause/Resume' action (default: RIGHT CTRL + H). - When in a vehicle, adjust its distance and side-offset to the leader using 'Change distance' (default: RIGHT CTRL + W/S) and 'Change side offset' (default: RIGHT CTRL + A/D). - If the vehicle has an active baleloader, forage wagon, stone picker, or combine, you can specify what happens when it becomes full with 'When Full: ...' (default: RIGHT CTRL + Y). - When in a vehicle with followers, use 'Follower, Choose other' (default: RIGHT SHIFT + RIGHT CTRL + F) to select a follower for commands. - Change the follower's distance and side offset with 'Follower, Distance' (default: RIGHT SHIFT + RIGHT CTRL + W/S) and 'Follower, Side offset' (default: RIGHT SHIFT + RIGHT CTRL + A/D). - Adjust the follower's reaction with 'Follower, Pause/Resume' (default: RIGHT SHIFT + RIGHT CTRL + H) or 'Follower, When Full' (default: RIGHT SHIFT + RIGHT CTRL + Y). - You can place a marker on the trail to instruct followers to ignore or switch their side offset using 'Marker for Switch side offset' (default: RIGHT SHIFT + RIGHT CTRL + X). Notes: - When a follower is instructed to drive 'in front of' a vehicle (negative distance), collision detection is disabled for that follower. - Followers cannot make sharp 90-degree turns instantly; some experimentation is recommended to learn turning behaviors based on side offsets. - Different vehicles have varying steering turn radii; lead with the least capable follower in mind. - Vehicles and equipment have different speeds; allow slower followers time to catch up. Changelog 1.1.0.0: - Fixed issues with vehicles incorrectly being eligible for "Follow Me". - Fixed disappearing F1-menu caused by conflicts with other mods that modify 'InputHelpDisplay:draw()' and related HUD methods.

Comments:


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  • RiverGaming

    23 May 2025

    Thanks for this mod; it really adds fun to the single-player experience. Heads up, some AI behavior can get tricky on tight turns—it is great to explore adjusting their offsets! Keep up the amazing work!

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