
Foxdale Farm v1.0.0.0

Mod-Network is recieving some updates. Thank you for your patiences ;)
Maxim von Graf
502.54 MB
Hello, I'm offering you my second map, Nietwerder, for download. Version 1.0.3 What's been done - Added 14 paintable textures that can be painted in-game - Added ducks Ducks can now be kept in chicken coops, which produce eggs Simply swap and keep playing Nietwerder is located in the beautiful Oberpriegnitz region and is a neighboring town of Neuruppin, Gildenhall, and Alt Ruppin. A small part of the Lindenzentrum is also built on. The elevation model and the streets are based on the real-world layout. The fields are not based on the real model to keep the map diverse; instead, there are 51 fields, a farm divided into four sections, and six additional pastures available for purchase. The Wuthenow BGA is included but not in its exact real-world position to maintain map integrity. There is no sawmill, and forests cannot be bought or felled, as the area mainly focuses on cattle breeding and electricity production. The farm is divided into four parts: - The first part includes the farmhouse, three vehicle sheds, a bale storage, a vegetable garden, a tower silo for drying and ensiling grass (requires diesel), free-range chickens, and a farm dog. - The second part features another vehicle shed, a cowshed, and a silo for storing your harvest. - The third part offers a vehicle shed, a workshop, a farm petrol station, two additional bale and pallet storage areas, a small silo, and a multi-production area for producing diesel, seeds, fertilizer, lime, liquid fertilizer, herbicides, compost, mineral feed, TMR, and pig feed. - The fourth part includes four more cowsheds. Throughout the map, you'll find additional cowsheds, sheep/goat pastures, chicken coops, a pigsty, and a horse stable. Most sales outlets and production facilities are equipped with gates displaying their opening hours. Pay attention to the signs at these locations to avoid locked doors. The train on the map is currently used as decoration due to technical issues with the driving ranch; until resolved, it will travel as a decorative element. The train silo functions as both a sales and purchasing station. All productions except the high silo and multi-production require electricity. For users of ads, ad courses are stored in the map and loaded at startup. When prompted whether to calculate courses, select NO to use the preset courses. Special thanks to TuneWar for permission to include his Hofpack Werner. Publishing the map under different links or editing and re-publishing under another name is not permitted. Please respect the effort involved in creating this map. Report any bugs in the comments or on our Discord in the Nietwerder Bugs and Reports section: https://discord.gg/Mpqf8rvK
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marvin35
25 Apr 2025
Could you clarify if all production facilities require continuous electricity?
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