Mod-Network is recieving some updates. Thank you for your patiences :)
Welcome to Angelite Land!
Version 2.0.0.0
A lot has changed, many changes only become active with a new savegame.
- Giants AI helper pathfinding improved.
- there are now delineators
- BGA was rebuilt a bit
- Cattle market got a new name on the map icon.
- Fixed bug where going to a sell point on the map would spit out an error
- Cowshed slightly lowered
- Modified the building for the barn a bit so that you can easily unload with any trailer
- Removed grain from the silo, which you had at the start
- View direction on startup has been changed.
- Added chocolate shop.
- Cotton point of sale has been added
- Courtyard slightly redesigned, of course also torn off
- Windmill at field 9 lowered
- Fields 25 and 26 have been smoothed to a flat surface, e.g. B. Mod productions can find reasonable space
- there are now book objects all over the map. There are 4 colors for every 10 objects
- Some dirt roads have been revised.
- There are very many cosmetic changes throughout the map
- Removed stray parking lanes on field 22
This is a fictional map. There are medium-large fields. A large forest area for forestry work.