Mod-Network is recieving some updates. Thank you for your patiences :)
Any Gifus with the second wheel configuration will turn to the old wheels with added Front Wheel Drive due to new Front Wheel Drive configuration, you will have to reconfigure them, if you had the old wheels nothing will change.
I also suggest reading the changelog because changes to existing upfits as well
Changes:
-changed ,,Standard" configuration to ,,Swapbody" (they will automatically be replaced by it)
->Swapbody upfit can be used with Krone Swapbody Addon and Swapbodies from Mod
-added Hooklift configuration, can attach to any hooklifts, though they should be long enough for the frame, which most of them are
-added 4 other upfit variants for individual purposes (excluding configurations of the upfits themselves, there are now 19 upfit configurations in total)
-added Universal Autoload support for new upfits
-added new InterActiveControl points inside cabin (standard key to activate the points is <)
-added 2 new cabin skins as configurations
-added precision Farming support for Slurry spreader (Manure Sensing)
-lowered price of ,,Universal Tank" configuration
-,,Universal Tank" configuration can now transport any liquids, including milk, diesel etc. and modded liquids
(this change is temporary until new upfits have been added)
-added optional Front Wheel Drive, accessible under wheel configurations
-added missing hose to Universal Tank and Slurry Spreader configuration
-changed clutch pedal location to actual location in MSC
-,,Slurry Spreader" configuration now needs to be unfolded
(can also be done with InterActiveControl)
-adjusted mirrors so they are now accurate
-fixed issue where lights would get glossy if the vehicle was visually weared
-added radio inside (only visual, except for InterActiveControl points)
Extra Note:
When using InterActiveControl and the Box or Slurry Spreader option, it is recommended to always close the doors (only from box upfit, not the cabin doors) / valves the way you opened them before, otherwise the animations may get out of sync, this can still be fixed by repeatedly folding/unfolding the doors/slurry spreader
If you do not use InterActiveControl you can entirely ignore this