tisonK
95.92 KB
What’s New 1.1.4.1 HUD edit mode now entered via dedicated key binding only (TM_HUD_DRAG, configurable in controls) RMB exits edit mode when active — never consumed during normal play Fixes TaxMod silently stealing all RMB events (was breaking CoursePlay, AutoDrive, NPCFavor, and other mods) V1.1.4 What’s fixed Tax HUD no longer responds to mouse events already consumed by other listeners — the handler now properly checks eventUsed before processing Other mods now receive the correct eventUsed flag when the Tax HUD consumes a right-click (edit mode toggle) or a drag/resize event No save migration needed. V1.1.3.1 Corrected `nRows` count so the background panel fully contains all rendered rows including Recent Activity and the hint at the bottom V1.1.3.0 Taxes now work annually instead of per-transaction — more realistic farm business behaviour Tax accumulates throughout the year; the full bill is deducted each March In December you get an advisory notification showing your estimated tax bill, what % of your balance it is, and how much has accumulated — so you can plan your spending before year-end HUD now shows an estimated March payment row and a countdown to your next tax event New setting: Annual Tax Rate — choose Low (2%), Medium (5%), or High (10%) New console command: taxAnnualRate — accepts low/medium/high or a custom value (e.g., 0.08 for 8%) Bug fix: total taxes paid was being counted twice; now only the actual March deduction counts v1.1.2.0 — HUD Persistence Fix The Tax HUD position, scale, and visibility were not being saved when you saved your game — only when you manually exited edit mode (right-click). This meant the HUD would reset to its default position and become visible again on every reload. What’s Fixed HUD position and scale now save on every game save and on mod unload HUD visibility (T-key toggle) now persists across reloads No save migration needed — existing saves work as-is. V1.1.0.0 This update includes a complete rewrite of all code Changed from one single file to multiple files Settings have been rewritten to match correct FS25 behaviour Added a HUD overlay (same as Income Mod) (Converted from FS22_TaxMod) Adds a realistic tax system to your farm. Features: Daily tax deductions based on farm balance Monthly tax returns (percentage of taxes paid) Three tax rate levels: Low (1%), Medium (2%), High (3%) Configurable minimum balance threshold Tax history and statistics tracking Professional in-game notifications Fully configurable via console commands Multiplayer compatible Settings saved per savegame Type ‘tax’ in console for commands Please be aware: You need to have developer mode enabled to open the console. This can be done in your FS game folder, then look for the “game.xml”. Change <development><controls> to “true” Enjoy your farming experience with my Tax Mod.
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