quadural
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Updated version V20260225. - Added some randomness to the speed of rotating parts (example: Smaragd 500K). - Improved combine harvester speed limit. - AI drivers now use brakes to avoid 100% road accidents, especially when towing heavy trailers with light tractors. - Adjusted canola capacity in fruitTypes.xml. - Fixed rare behavior issues with the power reverser at change points. - Converted ploughs: servo25 and pov5xl. - Fixed visual bug where the player’s left foot kept moving between pedal clutch and idle. - Tuned Lemken Smaragd (rotating parts radius). - Set default forcePointRatio to 0.5 for MR Vehicles (most base game vehicles use 0.3). - Added CaseIH Farmall C conversion. - Introduced mrKeepCurrentGear parameter for directionChange, useful with powershuttle setups. - Replaced older friction functions with new mrUpdateDynamicFriction, which considers tire width and radius. - Improved loading of MrEngine to prevent lua errors and game freezes. - Minor XML adjustments for tractors to comply with gsVehicleAnalyze. - Fixed changeDirection timing for Challenger MT645. - Adjusted engine sound volume (power set to 0.25 instead of 0.7). - Prevented automatic downshifting during heavy slipping at start. - Added new XML parameter for better plough checkpoint placement. - Tweaked plough draft force curve based on speed. - Modified DDk2400 trailer brakes. - After loading a game, manual direction change now correctly moves forward. - When manual gear shift is active, reverse gear now shifts up with the button. - Added converted Claas Evion 450 and Vario 620 header. - Converted cultivators: Knoche ecoCultivator 300 and Amazone Cenius 4000 Super. - Converted Einböck Pneumatic StarPro 1200. - Converted Gorenc Puler 600. - Fixed bug where manual clutch caused engine stalls after 500ms or during power reverser use. - Updated PTO tools handling, including engine RPM and sound adjustments. - Improved rolling resistance system, especially at still and in fields. - Added Farmax Rapide 450, Horsch Kredo power harrow, and other equipment. - Enhanced tire physics, including better traction on loose soil. - Removed interpolation for RPM for more precise sound. - Reworked wheel physics to better handle manual and clutch modes. - Adjusted fuel usage factors to be consistent across MR and vanilla vehicles. - Debug info now displays pedal values. - Fixed bug with brakeToStop parameter in multiplayer. - New rolling resistance calculations for harvested fields. - Fixed reverse friction issues. - Reduced hydrostatic transmission braking force for smoother direction changes. - Set moddesc version to 99. - Default autoGearChangeTime set to 700ms. - Clutch pedal can now be pressed in automatic mode. - Reduced slipping during gear changes. - Adjusted clutch slipping time and RPM curves. - Improved unloading RPM behavior for combines. - Fixed configuration bugs with wheel width and diameter parameters. - Disabled MR WheelsUtil update for AutoDrive-controlled vehicles. - Gears and clutch now usable in automatic mode, prioritizing player input. - Limited max pressure for rolling resistance in fields. - Added Bredal K105 lime spreader. - Implemented auto-shifting to prevent getting stuck in first gear. - Updated differential settings recommendations. - Prevented non-power reversing gearboxes from using powerReversing code. - Damped driven wheels rotating too fast. - Added new converted equipment: Hardi Mega sprayers, Pottinger Rotocare, and others. - Improved vehicle physics for better stability and handling. - Enhanced combine harvester speed limit system. - Added new vehicles and equipment conversions. - Fixed bugs related to vehicle translation and reversing lights. - Improved auto shift gear logic with virtual target speed and engine load. - Updated wheel physics for better cornering stability. - Added new machinery: Steyr Absolut, Lemken Titan, Krampe BigBody, and more. - Enhanced the realism of the driving experience, including tire forces, earth gravity, and harvest speeds. - Clarified what the MoreRealistic Mod does and its background. - Emphasized that it’s a deep modification aimed at hardcore players seeking a more authentic farming simulation. Enjoy a more immersive and realistic farming experience with the latest updates!
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MaxPics
01 Mar 2026
Great mod! The improvements in vehicle physics and the speed control of combines really enhance realism. The changes to brake dynamics for AI drivers are a Willinging adjustment, keeping operations smoother. Thanks for your hard work synthesising details!
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robin660
28 Feb 2026
This mod certainly makes great strides toward realism, particularly with adjusted equipment accuracy and functionality. I’d love to see more player-driven combination details for hefty gardening equipment setups—some mildly hazardous merge_irritances are pretty predictable thusCategorandising tricky heavyclips may nicelytakeswithmatches. Keep up the progress!
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david
28 Feb 2026
This mod stands out as my favorite this week! The improved driving realism and adjusted vehicle behaviors really enhance the farmscape. I particularly noticed how AI drivers handle trailers much more effectively now. Overall, an excellent choice for players looking for a seriously immersive experience!
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Rogers24
27 Feb 2026
I appreciate the improvements to braking and vehicle physics! Looking forward to your thoughts on further expansions. More equipment should enhance gameplay even more!
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Casey
26 Feb 2026
This mod really enhances my setup, especially with the improved combine harvester speed limits and vehicle physics adjustments. The more realistic pouring mechanics have notably changed how I handle tasks in the field, resulting in a smoother experience overall. Having AI drivers proactively brake also raises confidence for longer runs. Just a few tweaks in towing dynamics would make it even better. Great work!
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