Mod-Network is recieving some updates. Thank you for your patiences ;)
The main component for TerraLifePlus is exclusively designed for maps created for TerraLifePlus. In collaboration with our partners, we have developed a project that transforms various aspects of FS22. While it would be too extensive to cover everything here, below are some key highlights: Changelog 1.2.0.0 - Enhanced quantity display in the animal dialogue - Fixed several incorrect translations - Legumes no longer require fertilization - Improved pallet detection for individual removal - Resolved field grass issues in bunker silos - Corrected price history display - Added maize straw as a supported crop in bunker silos - Adjusted price calculations for sowing missions - Fixed animal feed calculations for the first week of the month Changelog 1.1.1.0 - Recalculated seed rates for remaining crops - Harvest yields, straw yields, forage harvester yields, and mowing yields recalibrated based on realistic data - Recalculated all prices and weights - Reduced likelihood of loading issues with maps - Added more incompatible mods to the block list - Fixed issues with certain chicken transporters - NoTill no longer requires rolling after sowing - Improved translations - Resolved issues with spot spraying and cover crops - Addressed an issue in PF with expected fixed weed states - Fixed direct sowing issues with some crops (including incorrect GroundTypes) - Milk taxi can now be manually filled with single milk replacer bags - Additional root crops can now be stored in bunker silos - Fixed a visual month issue that prevented animal aging - Resolved crop destruction on lawns - Textures now display correctly after cultivating - Improved info box for pallets - Direct sowing into overly mature root crops is no longer possible - Extended leveler fix to include additional silage types - Note: Please remember that all quantities in FS are displayed in liters, so variations with tons/hectare may occur. Changelog 1.1.0.0 Note: Many smaller changes have been summarized and generalized - New translation: Spanish - Various corrections for existing translations - Adjusted total mixed ration recipes - Some hay milk cows were not producing hay milk - Lohmann chickens will now produce eggs again - Colostrum display is now exclusive to cows - Corrected feeding related to milk production - Optimized animal grazing - Adjusted animal prices - Corrections for field grass, greencut, herb grass, and vetch rye - Various growth-related corrections - Optimized crop graphics - Grasses can now be rolled after seeding - Corrected incorrect equipment for seeding contracts - Added warning note for universal seed - Fertilizing contracts should now function with spot spraying - Added warning messages for incompatible mods in the log - Expanded list of incompatible mods - General adaptations of yields and prices - Optimized weed display in the field overview - Novag now offers a bonus for Precision Farming - Corrections for the Stade mill - Grimme 260 can now harvest onions - Bale choppers can now process compost - Various improvements and corrections for vehicles and implements - Various corrections for DSV seed pallets - Adjustments for pallets, including unloading triggers, fill amounts, and more - Bales and silos should now ferment/rot correctly - Some bales consumed additives or could not be wrapped - Various adjustments for fill types, including textures and weights - Added new buying points - Extended multibuy Splitting the 12 months into 48 weeks - This allows us to showcase more growth phases of the plants, with the field appearing different each week - Up to 24 visible growth stages - Game settings can be adjusted from 1 day per week to 7 days per week Complete overhaul of the animals - Four times more animal models per sex and species - Introduction of hay milk cows - Completely new animations for all animal models, even at different ages New animal feeding system - A redesigned animal menu for better overview of options - More feed sliders for feeding - Feed with milk yield and fattening bonuses - Age and breed-dependent feeding system with extensive variation options - Colostrum for newborns, provided only in limited amounts by the mother Realistic sowing machines - DSV seed for each plant with customized prices and application rates - Any mod seed drill built to Giants standards can be utilized - Realistic NoTill with our Novag T-ForcePlus 350 and Bigfarmer145's T-ForcePlus 640 Pallets with individually removable and replaceable bags Utilization of solid and liquid Carbo Lime Selective use of herbicides in green manure and potato cultivation Compatible with precision farming Full integration of Maize+, Enhanced Animal System, and Animal Grazing features, eliminating the need for separate loading of these mods The charity project was also supported by: - Agrar Asse - AgrarDesign Austria - BernieSCS - Bigfarmer145 - Cinématique Farming DK - Creative Mesh - DMI - DSA Kastor & Floowy - EireAgriModding & 4D Modding - FarmerFiveTom - Jogi - Landbauer - LeoLeo - MA7 Quentin & Team - Pikaso - RealismusModding - SMI-Matteo - TakerLS - TopAce888 - Univers-Simu Bruno & Latic - Wopster
Comments:
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bthefarmer93
15 Jan 2025
This mod is definitely a must-have for the community! The realism improvements on animal processes and grazing are especially beneficial. Adjustments like accurate seed rates and sprayer algorithmsrad too. It streamlines the farming experience, making it feel even more alive. Keep up the good work!
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alden08
15 Jan 2025
I'm really eager to see future updates. The current additions are impressive!
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BrandonG990
14 Jan 2025
This mod really elevates the gameplay, especially with the realistic crop systems and improved animal management. The updates for legumes and animal dialogues make a significant difference. Great job!
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