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South Hemmern Basics
What can you expect? Those who have played the Südhemmern before will feel right at home
Yard:
Once again, there is a solidly built large yard with a main house, many barns and diverse equipment. The silos are separated from each other. There is the large grain silo for everything made of grains, the earth crop silo, and the silo for cow and pig feed, silage and chaff. There is also a straw, hay and grass store. From all silos and warehouses can be stored and via pipe systems wirder removed.
Animals:
There are fixed stables for sheep (100 animals), cows (120 animals), pigs (400 animals) and chickens (520 animals). With the purchase of the land around the farm you automatically own these stables.
A manure pile is placed between the cow barn and the pig barn, covering both barns. In order to use this, the dung pile must be demolished (sold) again after the purchase of the first animal and a new dung pile (I have one specially prepared under the silo extensions marked for the southern hammers) must be built in the same place. PLEASE take the special one as it will not destroy the decoration as de normal one would when placed. Using the same spot has the advantage that BOTH barns will then store the manure there (it is measured).
Yard production:
There are a number of farm productions that can make the farm self-sufficient in the long run. One can produce seeds, manure, lime, liquid fertilizer, TMR for the cows and pig feed from the crops. In addition, there is a grass drying system, which then generates hay from grass. Next to the cow barn is a silage tower that produces silage from grass and/or chaff. This is for quick silage and for those who don't like drive-through silos.
In addition, there is a fillable fuel tank in the yard that can be filled with fuel from diesel production (found at the refinery; must be purchased). This also serves as storage up to a maximum of 50,000 l.
Acquiring the facilities:
With the purchase of the land on which the farm is located, all farm productions, warehouses, transit silos, stables and facilities become your property and can be used from then on.
Productions:
There are standard productions from the LS 22 distributed also of the map built in, which you can use or acquire as outlets. There is the bakery (only bread), the pastry shop (only cakes), grape processing, dairy (cheese and butter), oil mill (olive oil, sunflower oil, rapeseed oil), carpentry, sawmill. There are also cookies to add other productions as needed itself.
Animal trade:
Animal traders have been separated from each other. There are cows in Hille, pigs in Hartum, sheep on the main road to the north and horses south of the port.
Points of sale:
There are quite a few outlets, which are best explained from the game itself. There are also the two railroad silos, which you have to use to load the train and sell the goods in Minden. I would like to give a special hint about the points of sale for wood. You can sell wood at the sawmill or use it for production. Besides that you can load wood on the train and just drive off, at the end of the tracks the wood will be sold automatically. But there are also 2 other points of sale, once in the freight yard (all the way through) and at the old sawmill in the north. You have to put the wood in the marked area and then press the sale trigger (it's marked).
Fields:
There are 42 fields of different sizes, 2 meadows and some forest areas that can be worked on.
BGA:
Appropriate to the size of the map, the middle BGA is obstructed, which can either be used as a point of sale or acquired to be used as production.
Collectibles:
The collectibles are all hidden in the yard. It is worth to look a little closer. Each object you find will earn you 50,000.
KI traffic:
All vehicle and pedestrian traffic is obstructed.
Have fun
Your GMCW
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