Mod-Network is recieving some updates. Thank you for your patiences ;)
Thanks to this modification, all vehicles with pipe have a configuration where you can decide whether you want that vehicle to be unloaded manually or automatically.
Changelog (1.0.0.5):
- descVersion updated
- new game screenshots
- improved and cleaned code
- removed 'ManualDischarge' settings
- added new functionallity (from now on, all vehicles with a pipe have a configuration with which you can decide whether this particular vehicle is unloaded manually or not)
Start overloading/stop overloading - 'i' key (default)
Changelog (1.0.0.1):
- fixed compatibility with patch 1.4.1 and above
- completely new, improved and cleaner code
- descVersion updated
- new mod icon
Changelog (1.0.0.2):
- fixed incompatibility with other mods settings
- fixed lua errors on specific situations
Changelog (1.0.0.3):
- cleaned and improved code
- fixed AI bug where they couldn't discharge
- forage harvesters discharging fixed
- descVersion updated
- new game screenshots
- new mod icon
Changelog (1.0.0.4):
- descVersion updated
For more information, help, and report issues please visit GitHub.
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