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Production Revamp V1.0 fs25-mods

Achimobil

242.89 KB

Production Revamp V1.0
Production Revamp V1.0 Production Revamp V1.0 Production Revamp V1.0
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Description:

Production Revamp enhances the game's production system with a comprehensive set of features. It continues the development of the Production Revamp originally created by Braeven for Farming Simulator 22, now carried forward for FS25 by Achimobil with explicit permission.
Production Revamp is a pure script mod. It does not add any buildings of its own nor alter existing recipes. Some features are active at all productions immediately, while others require adaptations by a modder.At all productions:
Manage dialog listing all inputs and outputs with precise quantities
Output mode “Store”: products are stored and can be retrieved as pallets or bales in desired amounts via the menu or directly at the building
Purchase inputs directly from the dealer and sell outputs directly to them
Distribute your products as you see fit: prioritize certain productions, set limits, or distribute evenly or by demand
Only active productions that are currently processing get supplied
Delivery costs are shown in the manage dialog and as a separate entry in the finances
Recipe view highlights missing inputs; products that serve as both input and output are listed only once
Production menu indicates whether a production runs in parallel or splits its capacity, along with building costs
Increased technical limits to support large production mod packs with over 255 fill types
Custom settings section: administrators can disable specific areas and set prices, delivery costs, and trading rights; players can hide individual displays
Dedicated pages in the in-game help menu
Fully multiplayer compatibleFeatures available only in adapted productions:
Mix groups: multiple equivalent inputs, e.g., rye instead of wheat
Recipes that automatically include product groups from other mods
Boosters and master boosters: optional inputs that increase yield
Input and booster selection per production line in the manage dialog
Production influenced by weather, season, and time of day, with weather-dependent storage
Live animals as input, delivered via livestock trailer at a dedicated trigger
Extract products as logs with selectable length
Extract goods as pallets, bales, or logs at silos
Stock displays on buildings showing a growing stack and digital readout, also available on silos and greenhouses
Lock buying and selling options for individual products
Autonomous production linesFor modders:
Other mods can add their own buildings for Production Revamp and register products at map selling points and silos without scripting
Other mods can add buttons to the manage dialogProduction Storage Control and Production Supply Trader are integrated into Production Revamp: their features are included and automatically disabled when the mod is installed. If another mod overrides game functions that Production Revamp relies on, a warning appears in the log. This is merely a hint; it does not mean incompatibility. Please verify that all features work as expected in the game.

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