Sherman200
6.72 MB
Realistic Crop Pests introduces a dynamic and highly authentic pest system for arable crops in Farming Simulator 25. Pest infestations are calculated based on crop type, growth stage, season, region, crop rotation, and weather conditions. Infestations originate locally within the field, can spread, and cause actual yield losses. Dynamic Pest System
The mod simulates various agricultural pests, each with unique biological traits, including: European corn borer, Colorado potato beetle, grain aphid, oat-bird-cherry aphid, green peach aphid, cabbage stem weevil, cabbage shoot weevil, pollen beetle, cabbage flea beetle, cereal leaf beetle, wireworms, corn rootworm, fall armyworm, cotton bollworm, brown planthopper, and whitefly. Each species has its own host plants, activity periods, developmental stages, reproduction rates, damage potential, and control methods. Localized Infestation Pests do not automatically infest an entire field uniformly. An infestation begins locally and can spread from initial hotspots, resulting in varying pest pressure across different areas of the same field. Weather, Season, and Region Temperature, frost, precipitation, humidity, wind, sunlight, and soil temperature influence pest development. Extreme conditions can reduce activity or cause populations to die off. The specific pests that may appear depend on the region. If “Realistic Water & Soil Management” (RWSM) is installed, the mod automatically uses its climate, regional, and weather data. Without RWSM, it operates with standard weather and default regional settings. Crop Rotation and Tillage Pest populations can overwinter in the soil or crop residues. Repeated cultivation of the same crop can increase risks for the following year, while crop rotation can help reduce specific populations. Plowing, deep tillage, cultivating, and mulching can also decrease populations and overwintering stages, depending on the pest type. Crop Protection Actual crop protection products such as Coragen, Mospilan SG, Teppeki, Carnadine, Karate Zeon, Decis forte, and Nexsuba are available for control. Effectiveness depends on pest type, crop, developmental stage, product efficacy, and region. Residual effects lasting several days may persist after treatment. Damage already caused cannot be reversed. Crop protection products act only on the treated area, with considerations for work areas, working width, section control, and variable work width. They also have realistic consumption rates. Yield Losses Pests can reduce the actual harvestable yield depending on infestation severity, developmental stage, duration, crop stage, and treatment. Multiple pests occurring simultaneously can collectively impact yield. Pest Map and HUD A dedicated “Pest Infestation” view is available in the map menu. Local infestation pressure is shown on a scale of 1–100%, with uninfested areas remaining transparent. When working in the field, a compact HUD displays information such as crop type, pest type, infestation severity, accumulated damage, and effective crop protection products. Multiplayer and Savegame Realistic Crop Pests is designed for multiplayer and dedicated servers. Pest simulation runs server-side and synchronizes with clients. Pest states—such as local infestation zones, severity, developmental stages, damage, residual effects, field history, crop rotation, and overwintering—are saved in the game save. Performance The mod was intentionally developed using an event-based approach, avoiding continuous full-field scans. Calculations mainly occur at day’s turn and during relevant game events. Realistic Crop Pests makes pest management an integral part of field cultivation: monitoring, assessing risks, planning crop rotation, and treating only where necessary.
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