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Visual Mud Tracks V1.4.0.4 fs25-mods

Sherman200

6.30 MB

Visual Mud Tracks V1.4.0.4
Visual Mud Tracks V1.4.0.4 Visual Mud Tracks V1.4.0.4 Visual Mud Tracks V1.4.0.4 Visual Mud Tracks V1.4.0.4 Visual Mud Tracks V1.4.0.4 Visual Mud Tracks V1.4.0.4
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Description:

V1.4.0.4 Significant improvements in FPS drops during heavy rain and on extremely wet fields. Visual Mud Tracks enhances Farming Simulator 25 with a detailed simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage, and bogging. Vehicles now react more realistically to dry, moist, and water-saturated soils. This mod supports both single player and multiplayer modes and can be used alongside the **Realistic Water & Soil Management System**. Soil moisture, load capacity, and waterlogging influence not only visual appearance but also tire contamination, sinking, slippage, driving resistance, and plant damage. **Physical lanes and terrain grooves** Tires can permanently indent the terrain, creating real grooves in the terrain heightmap. The depth and width of these tracks are calculated individually for each wheel. **Considerations:** - Vehicle weight - Actual wheel load - Tire width and radius - Tire pressure - Soil moisture - Soil saturation - Load capacity - Speed - Wheel slip - Cornering - Number of previous crossings - Trailers, levels, and attachments Left and right bike lanes remain separate. The vehicle's center is not unnecessarily lowered. Grooves have a narrow, steep cross-section to prevent large sink areas. Existing tracks can be deepened by additional crossings, with a maximum depth to prevent extreme terrain deformation. Grooves are created directly at the wheel contact point, with no delayed processing behind the vehicle. Steered, mirror-mounted, and differently aligned wheels are all taken into account. **Restoration through tillage** Physical lanes can be removed with appropriate tillage equipment. **Supported equipment includes:** - Plows - Cultivators - Disc harrows - Subsoilers - Mulchers - Reels - Seeders - Direct seeding machines - Planters Tilling only resets the terrain within the current work area, removing pending trace calculations and visual traces. **Safe Terrain Journal** The mod uses separate savegame files: - `visualMudTracksTerrainBackup.xml` - `visualMudTracksActiveRuts.xml` - `visualMudTracksState.xml` The original terrain height of a cell is saved during the first intervention and is not overwritten by subsequent passes. Active grooves and recovery data are managed separately, allowing controlled resets and resumable restores. **Update notes:** Before updating from an older version, remove existing lanes with the old version using tillage equipment and save the game. Grooves already embedded in the terrain height map may remain otherwise. **Visible and physical sinking** Tires visibly and physically sink on soft and wet surfaces, implemented via the effective wheel physics radius. This causes tires, suspension, and ground contact to react together. Sinking occurs gradually; on solid ground, wheels lift out of the terrain in a controlled manner. **Sinking depth depends on:** - Soil moisture - Saturation - Load capacity - Wheel load - Tire width - Tire pressure - Speed - Slip - Existing track depth Wider tires distribute load better, while narrow, heavily loaded tires cut deeper. **Tire pressure system** Tire pressure can be adjusted during driving. The value is saved per wheel and synchronized in multiplayer. **Low tire pressure:** - Increases contact area - Improves grip on soft ground - Reduces cutting - Eases extraction from soft tracks **High tire pressure:** - Reduces contact area - Increases cutting - Raises risk of getting stuck on wet ground - May be more economical on solid ground A compact HUD displays current pressure in bar and indicates it via color. **Soil moisture HUD and RWSM connection** The Soil Moisture HUD shows the current RWSM topsoil value in percent, using the same soil moisture data as the RWSM field info. Values above 100% indicate severe waterlogging. **RWSM soil moisture influences:** - Sludge content - Tire contamination - Particle effects - Load capacity - Sinking depth - Tire grip - Wheel slip - Groove depth - Risk of getting stuck - Fruit and root damage Irrigation-induced increased soil moisture can also alter soil physics. **Tire dirt and mud** Mud quantity is stored per tire. Tires remain dirty after leaving the field and clean themselves based on the surface. - Asphalt cleans quickly - Gravel cleans slower - Dirt roads only slightly - High speeds fling more mud from the tread - Rain also washes tires - Light dirt films may remain Particle effects differentiate dry earth from wet mud: - Fine dry soil particles - Medium dry soil particles - Fine wet splashes - Medium mud particles - Heavy mud lumps Particles depend on wheel rotation, slip, tire width, radius, moisture, sink factor, and load capacity, and are only generated with proper ground contact. **Progressive stuck physics** On heavily waterlogged and unstable ground, vehicles can progressively become stuck. Continuous slippage causes wheels to dig in further, decreasing grip and increasing resistance. **Factors to consider:** - Soil moisture and saturation - Load capacity - Wheel load - Tire pressure - Slip - Speed - Engine utilization - Engine speed - Tension - Working resistance - Duration of exposure Different implements like plows, cultivators, disc harrows, subsoilers, seed drills, power harrows, and rollers generate varying pulling resistances. Working width and depth influence power needs. In extreme conditions, propulsion can be nearly lost. Lifting or uncoupling tools reduces load, and controlled reversing can help free the vehicle. **Soil compaction** Vehicles compact topsoil and subsoil depending on wheel load, soil moisture, slip, and number of passes. **Included are:** - Topsoil compaction - Subsoil compaction - Stronger compaction in wet soil - Multiple passes - Additional load from cornering and slipping - Plow sole effects - Effects of plow, cultivator, and subsoiler - Targeted reconsolidation via rolling - Slow biological recovery Soil structure and compaction are viewable in the field info. **Fruit destruction** Plants in the immediate tire area may be damaged or removed, using native LS25 fruit destruction mechanics. Damage depends on: - Wheel load - Tire width - Soil moisture - Slip - Cornering - Growth stage - Root health - Soil structure - Number of crossings Young plants are more sensitive; repeated crossings increase damage. Regular tires remove plants after multiple passes; maintenance tires reduce but do not eliminate damage if driven frequently. **Root health** Each soil cell can have an individual root health value. Root damage occurs due to: - High wheel load - Wet ground - Strong slip - Cornering - Multiple crossings - Unfavorable growth stages - Soil compaction Declining root health increases plant damage risk. Values below 70% indicate higher sensitivity; below 40% lead to quicker destruction; below 20% pose very high failure risk. Root health can recover biologically over time. **Field info and settings menu** The mod expands field info to include: - Soil compaction - Underbody status - Root health - Soil structure - Sink factor - Load capacity - Fruit and root damage The settings menu provides detailed descriptions of all options, including high/low values, interactions, performance impacts, and save game effects. Menu texts are available in twelve languages: German, English, French, Spanish, Italian, Dutch, Polish, Portuguese, Russian, Czech, Hungarian, and Turkish. **Multiplayer and performance** Core physics calculations run on the server. Tire pressure, contamination, and key soil conditions are synchronized. **Performance optimization features include:** - Limited groove points - Adjustable storage intervals - Event and bulk caches - Sleeping floor cells - Reduced refresh rates for inactive areas - Delayed safe initialization of particle systems - Clean removal of particle effects when deleting vehicles **Required mods:** Realistic Water & Soil Management (RWSM)

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