Dude23
111.34 KB
Adds additional vehicle damage after stronger collisions. The mod utilizes the existing Giants damage system. There are no visible deformations, but the vehicle's normal damage value increases and can be repaired as usual. Stronger impacts are detected when the sensor-based check confirms external contact within the travel or sensor area. When two usable vehicles, trailers, or tools collide, the hit object can also receive the same additional damage if it has its own damage system. Static obstacles such as buildings or trees are not affected. The vehicle combination's own attached tools or trailers are not counted as a second collision participant. Damage calculation runs on the server side and uses the game's existing saving and synchronization. V1.2.0.0 updates include a complete overhaul of collision detection, more reliable impact damage detection, better handling of collisions involving front loaders, buckets, and other attached equipment, fewer false triggers during braking, steering, attaching, or detaching equipment, and improved performance and stability.
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