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Realistic Worker Costs for Farming Simulator 25 Hiring a worker is no longer free. Every hired worker now draws an ongoing wage, so labour becomes a real line in your budget. Pay by the hour or by the hectare, watch skilled workers cost more, and keep an eye on fatigue, because a tired crew works slower. Suddenly how you manage your staff actually matters. **Features** - Ongoing Worker Wages - Hourly or Per-Hectare Pay - Three Wage Levels + Custom Rate - Skill-Based Pricing - Worker Roster & Levels - Worker Fatigue - Daily Hiring Hall - Multiplayer & Console Commands **Controls** - Open the Worker Roster: Left Alt + H - Wage settings are accessible in the game’s Settings menu (admin-controlled in multiplayer) Note that wages are deducted automatically as your workers operate, and the mod can be safely added or removed from an existing save at any time! **V2.2.2.2** **New** - Legendary worker tier. A fourth worker skill tier above Master, unlocked at Pro-Staff Level 16, with its own wage, hire, and severance values. - Rebuilt About tab. The in-game About page now features readable Core, Formulas, and Pro-Staff sections, with a two-column Pro-Staff layout. - Realistic Farming ecosystem integration. Worker Costs now saves its roster and hiring-hall state through the shared save system, reports the roster panel to the unified on-screen display, syncs across multiplayer through the shared network layer, and its settings appear in the Farm Tablet’s System Settings app. **Fixed** - Legendary workers are no longer shown a fatigue surcharge they do not actually pay. The roster cost estimate now matches the real wage charge, where both Master and Legendary workers are fatigue exempt. - Wages are now billed once per in-game day instead of on a real-time timer, so a high time scale or fast-forward no longer overcharges you. - Multiplayer: wage billing now runs only on the host, and spectator or invalid farm slots are no longer charged. **Note** - Every ecosystem hook is optional. With none of the other Realistic Farming mods installed, Worker Costs works exactly as before.
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