meisterjk
126.82 KB
A Farming Simulator 25 mod that replaces the default AI helper system with a comprehensive employee management system. Hire workers with unique skills that influence fuel consumption, driving speed, and vehicle wear. Features - Employee Management — Hire and fire workers with procedurally generated names and attributes - 3 Skill Attributes (scale 1–10): - Efficiency — Affects fuel consumption (±10%) - Driving — Affects working speed (up to ?30%) - Skill — Affects vehicle wear (±20%) - HUD Overlay — View all hired workers, their assignment status, and vehicle info. Toggle with Ctrl+RightH. - Monthly Payroll — Workers are paid automatically each month, with per-farm billing - Finance Overview Integration — Worker salaries are included in the farm finance stats - Courseplay Integration — Optional, enabled by default. CP job starts are blocked when no free workers are available. Workers are automatically assigned to CP jobs. - AutoDrive Integration — Optional, enabled by default. AD starts are blocked when no free workers are available. Workers are automatically assigned to AD vehicles. - Multiplayer — Fully synchronized architecture, server-authoritative, all operations via network events - API for other mods — Query workers, start/stop them, subscribe to events
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