
Info Display Extension v1.2.0.0

Mod-Network is recieving some updates. Thank you for your patiences ;)
quadural
247.70 KB
Add some randomness to the rotation speed of parts (example: Smaragd 500K). Improve combine harvester speed limit. AI drivers now use brakes to avoid 100% road accidents when using light tractors with heavy trailers. Adjust canola capacity in fruitTypes.xml. Fix rare behavior with power reverser at change points. Convert ploughs: servo25 and pov5xl. Fix visual bug: player's left foot keeps moving between pedal clutch and idle. Tune Lemken Smaragd (rotating parts radius). Set default forcePointRatio for MR Vehicles to 0.5. Add CaseIH Farmall C conversion. Include parameter mrKeepCurrentGear for directionChange, useful with powershuttle and same gears forward/reverse. Introduce new mrUpdateDynamicFriction function, simpler and considers tire width/radius. Rework engine loading to prevent errors and freezes when folder names change. Minor XML adjustments for current tractors to comply with gsVehicleAnalyze. Fix changeDirection timing for Challenger MT645. Adjust engine sound: set power to 0.25 instead of 0.7. Prevent automatic downshift during slip when starting. Add XML parameter for better plough check point placement. Modify plough draft force curve based on speed. Change trailer brakes for DDk2400. When loading a game, manual direction change button now moves forward instead of reverse first. When manual gear shift is active, reverse gear now shifts up naturally. Convert Claas Evion 450 and Vario 620 header. Convert cultivators: knoche ecoCultivator300 and amazone cenius 4000. Convert Einboeck pneumatic starpro 1200. Convert Gorenc Puler 600. Fix engine stall bug during manual clutch braking and power reverser use. Update PTO tools to account for engine RPM and sound, with or without manual clutch. Adjust rolling resistance system, especially at standstill and in fields. Convert Farmax Rapide 450 and Horsch Kredo power harrow. Update dynamic friction for wet/snow conditions. Remove RPM interpolation for more precise sound. Improve wheels physics handling manual and clutch modes. Rework rolling resistance factor based on ground, wetness, and tire size. Limit combine speed with minspeedLimit to 2 kph. Add draft force for headers to simulate stem friction. Convert Volvo L120H wheel loader. Fix brake pedal visual bug with controllers. Convert Unia Fenix 3000 and Agromasz Aquila Drive seeders. Update MR pressure function. Convert Poettinger Aerosem VT5000DD, Amazone Precea 4500, Kuhn Maxima 3 TI L, Horsch Maestro RX, Grimme Matrix 1800, Kuhn TF1512, Horsch Partner 1600 FT, Kverneland Optima RS, Horsch Maestro 24.50 SV, Kinze 4905 Blue drive, Mzuri proTil 4TX. Fix object change utility and mass calculation issues. Enhance wood crushing system: traction, stability, and force direction. Add system for cutting less than minimum length if shape remains. Fix automatic start motor behavior when entering tractors. Vary center of mass for Agromasz pov 5 xl plough. Add spring to Pottinger Terria 6040 wheels. Adjust brake force for Case IH Farmall C. Add slope value in debug mode. Position forcePointRatio 10cm above ground. Fine-tune spring and damper settings. Update wheel physics to keep rotation offset consistent. Convert ploughs: Pottinger Servo T6000 with draft force based on working width. Fix AI driver movement with PTO tools. Convert cultivators: Treffler TGA560, Horsch Finer 6 SL, Vaderstad TopDown 600, Agromasz Grizzly X4, Kuhn Prolander 7500, Vaderstad Rexius 1230 roller. Set FWA differential ratios: 1.3 for all, 35% front torque, 65% rear. Tune Vaderstad Rexius 1230. Convert roller: Brandt 591A. Add engine governor range to MR vehicles. Change lime bigBags to 1000L. Add visibility-based draft force multipliers. Convert sub-soilers: Agrisem Combiplow and Alpego Kforce. Major change: game physics now account for wheel masses for better balancing. Convert Horsch Versa seeder. Keep tool rotation offset regardless of tractor. Recheck and modify implements after major changes. Fix Rexius 1230 bug with vehicle translation. Improve dynamic friction scaling. Limit combine speed with minspeedLimit. Add draft force for headers to simulate stem friction. Convert Volvo L120H loader. Fix brake pedal visual bug. Convert seeders: Unia Fenix 3000, Agromasz Aquila Drive, Poettinger Aerosem VT5000DD, Amazone Precea 4500, Kuhn Maxima 3 TI L, Horsch Maestro RX, Grimme Matrix 1800, Kuhn TF1512, Horsch Partner 1600 FT, Kverneland Optima RS, Horsch Maestro 24.50 SV, Kinze 4905 Blue drive, Mzuri proTil 4TX. Fix object change and mass calculation issues. Improve wood crushing: traction, force, and stability. Add system for cutting less than minimum length. Fix engine stall bugs with manual clutch and PTO. Adjust center of mass dynamically based on fill level. Improve tire stability on wet fields. What is MoreRealistic Mod? A deep modification aiming to enhance driving realism, based on real-life experience and extensive custom coding, focusing on physics, forces, and vehicle behavior to make farming simulation more immersive. Why MR25? To address the poor driving experience in the base game, especially with manual direction change and gear shifting, by implementing more realistic physics, tire forces, and engine behavior. What to expect? Realistic rolling resistance, tire forces, earth gravity, mass, harvest and working speeds, engine torque curves, transmission management, and more accurate vehicle dynamics. What not to expect? Complete overhaul of all equipment, expansion, or official mods—this is a personal project requiring immense time and effort. Fun facts: Started modding early, inspired by real-life farming experience, and continuously refined over years to improve realism and immersion in the game.
Comments:
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kelvin_third
30 Aug 2025
The mod offers great improvements in driving realism, but I think adding more wildlife sounds or visual elements in farmland could enhance the immersion even further. That’s something I'm personally looking for while farming!
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jthomas88
30 Aug 2025
Thanks for all the hard work! The updates improve realism significantly, really enhances gameplay.
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Bruiser1808
28 Aug 2025
Great mod, however, tuning the combine harvester speed limits still feels off under certain load conditions. It would be nice to see even more adjustments for heavy workloads as it can noticeably affect chores like harvesting and transporting. Small tweaks can greatly aid in delivering an immersive swimming sensation worldwide without comprising farm realism.
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