Welcome to Neu - Minibrunn!
The small village is waiting for a new farmer, it's waiting for you. Will you manage to grow up farming in a small area?
This map offers:
- 1 km² large area
- 26 fields (4 of which are meadows), 6 purchasable forest areas and 3 building plots
- One pre-placed farm in the village with cow and chicken shed
- Cow shed with built-in slurry tank and support for the mod "Grazing Animals" (PC only)
- All decoration on the farm can be sold via the building mode
- One biogas plant that can be completely sold
- Many ground textures and plants in construction mode (incl. fields)
- A total of 19 production and sales stations
- Wood containers from the Platinum Expansion can be sold at the sawmill
- Support for iron ore (can be bought at the Farmer's Market) and long planks for the productions from the Platinum DLC
- Two traders for consumer goods
- Two filling stations for diesel, methane and electricity
- A pond for water extraction
- Manure barrels can load water at the water trigger (not at the pond)
- Field grass as a new crop, as well as district heating and soy drink as new products
- Support for Precision Farming with a custom soil map
- Fully developed AI road network (tested for Autodrive)
- 16 hidden collectibles
New Savegame? Yes or No? Have a look at the changelog.
Notes:
- Walls, gates, fences, hedges or curbstones already placed at the start can only be sold by the player with ID 1
- The large bushes on the building site in the northeast and southwest can be removed with a mulch tiller.
- You can remove the curbstones on the terrain at various locations in the construction menu by clicking on the "Demolish" button.
- After purchasing the biogas plant, the game must be saved and loaded once so that the compacted chaff can be covered.
- Support for the map is available in the official Giants forum under the following link:
https://forum.giants-software.com/viewtopic.php?f=958&t=196527
A huge thank you goes to the great community from the Giants forum who supported me during the construction of the map.
Changelog:
1.0.3.0
- A new savegame is NOT mandatory
- NEW: added placeable deadwood trees
- Deer spawn time adjusted (3 hours in the morning and 3 hours in the evening)
- Performance optimizations
- Small shelter from the starting farm can now be sold
- Added reflections to the pond
- Fixed info trigger
- Removed incorrect hotspot on the overview map
- DescVersion increased (*)
Notes:
(*) At least 1.9.1.0 of the base game is required
1.0.2.1
- A new savegame is NOT mandatory
- NEW: Added small and large bale and pallet storage
- NEW: Added new floor texture (concrete bricks)
- Fixed environmental lighting
- Removed switch for billboards
1.0.2.0
- A new savegame is NOT mandatory
- NEW: Wheat and barley can now also be planted in spring
- NEW: Two new cobblestones added as ground textures
- NEW: Snow colouring added to roads
- NEW: Field grass can be fed to chickens (incl. XML file for Maize Plus AnimalFoodAddon)
- NEW: Cows now also eat silage
- Ambient sound: less car horns in the background
- Ambient sound: water noises at the pond reduced
- Collectables from the farm placed in other places
- Fixed double background in winter
- The ramps of the cowshed no longer float above the ground
- Adjusted capacities of the cowshed
- Adjusted Straw ball trigger in the cowshed
- Corrected clear and paint area of cow barn
- Problem solved where manure heap is not recognised by cow shed
- Added grain swamp at the grain mill and at the oil mill
- Removed non-buyable objects from the shop
- Earth/dirt is now painted when placing buildings
- Adjusted noises when walking over certain ground textures
- Deco barrels no longer tip over in snow
- Corrected visibility settings for some objects
- Added bale trigger for wood chips at the farmers market
- Some cosmetic corrections
- Spawn conditions for deer changed (less deer in total and they spawn now also on the field near trees)
- New overview map
- Tree stock revised (*)
- By default the lanterns at the farm are now placed in the variant without shadow (**)
- Cowshed moved 1m to the north (**)
- Straightened uneven surface in the terrain in several places (**)
- Fixed problems with the helper when mowing field 14 (**)
- Revised eastern border of field 14 so that there are no more gaps in the swath when mowing (**)
- Changed border stones (switched to mod; old kerbs can still be sold but no longer placed) (**)
- Border stone near cow pen can now be sold (**)
Note:
(*) Newly placed trees may pop up in areas where trees have already been felled. However, trees that have already been felled should not reappear.
(**) Is only active in a new savegame.
1.0.1.0
- A new savegame is NOT mandatory
- Performance improvements
- Point of sale for field grass added (at the farmer's market)
- Fixed missing name for the container selling station
- Fixed missing name and description for the lime silo
- Water extraction at the pond now works (swimming too)
- Greenhouse at the farm now spawns pallets
- Grass fields now appear green instead of white in the overview map
- Fixed tyre tracks when spreading manure
- Deer now only spawn on the field
- Some minor graphical Changes
- Added production of long planks at the sawmill (for Platinum DLC)
- Created new mod icon
- Corrected and adjusted mod description in the modDesc
The following fixes require a new savegame:
- Fixed tipColli at field 14
- Selling pond area is now possible
Originally Created by CBJ Midwest Modding Originally Created by Txzar Mapping Converted to Farming Simulator 22 by Diniz Farms Map Conversion Assistance Provided by OS Farms New Trees Added by SquatchMonky Visual Enhancemen
NorthEastModding Bas
IrishConor