
Addable Triggers v1.0.0.0

Mod-Network is recieving some updates. Thank you for your patiences ;)
Merq
77.65 KB
This simple mod activates the beacon lights on any vehicles equipped with them when you are inside, when an AI worker is operating it, or if you leave the vehicle while it's running. This provides an alternative way to identify which vehicles are in use or still consuming fuel from a distance. I've always been annoyed by the AI not using the beacon lights, so I decided to address it myself. You can customize the LUA file at the top to adjust the settings to your preference. The default setting is full control, which automatically turns on the beacon lights for both you and the AI.
-- Customize the behavior of the beacon lights by setting BeaconControl to 1, 2, or 3:
-- 1: Automatic beacons for player actions only (entering, driving, exiting with engine on). AI behavior remains unchanged.
-- 2: Automatic beacons for AI workers only (on when AI controls the vehicle, off when AI stops or the engine is off). Player behavior remains unchanged.
-- 3: (Default) Full control - beacons on for both player and AI when the vehicle is occupied or the engine is running.
Comments:
Login to place a comment: Login
Morsey88
22 Mar 2025
Thanks for this great mod! It really helps keep gameplay engaging.
React
Tina
21 Mar 2025
I recently used this mod during phantom zone cultivation, and it was incredibly helpful for tracking AI workers. The beacons make it easy to spot who's operating what, especially during busy times. It seamlessly improved coordination on the farm, but I did wish there were more options for refining beacon timings. Great work overall!
React
JamesVisser123
21 Mar 2025
This mod would be great to see shared on social media!
React
DylanPlays15
21 Mar 2025
Great feature, love it!
React